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TOPIC: August 13 Update Notes

August 13 Update Notes 7 months 1 week ago #16151

  • srand
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This update incorporates the latest patch for the Unity engine. It should fix the bug that caused graphics drivers to crash, and it should also improve framerate in outdoor areas (for those of you who had dramatic nose-dives in framerate after the last update). It's unclear whether the patch also fixes the other crashing-bug we've seen reported, but since I can't easily repro the crash after this patch, I'm mildly optimistic.

This was a rushed update to get the crash-fixes live. There were just a few other things that happened to be ready to go:

Totemic Infusion
A new crafting skill can be learned from an NPC in South Serbule. (Look for him on the meditation pillar near the lake.) This skill is intended for low-level players as an introduction to item enhancements. The recipes give completely predictable benefits with no random elements, because you don't stay a newbie long enough for random elements to make sense on your newbie gear. Totemic infusions use 100 enhancement points on an item just like an Augment, which means you can't use both on the same item. (But what newbie is going to Augment their newbie gear?) The totemic infusions come in several tiers, and while Augments will probably be more powerful in the general case, there are many scenarios where totemic infusions are the most practical choice (such as when you're in the 40s and realize you need a lot more armor to survive in Kur, or when you're in the 30s and trying to bridge the gap in dungeon difficulties).

Bug Fixes
  • Fixed a bug that caused some members of a performance to not be heard
  • Fixed a bug where the duration of your player-music buffs could suddenly drop when performers stopped playing
  • Fixed a few hangouts and favor rewards that gave out stacks of things that aren't actually supposed to be stackable
  • Fixed names of storage-crate work orders to match the renamed storage crate sizes
  • Fixed icon on Shock Nibs (was using frost nib icon)
  • Freezing Mist ability has the correct icon again (instead of Healing Mist)
  • Shadow Feint has its own icon (temporary art, just so that it's distinct)
  • Gretchen Salas is supposed to wander around insulting the people in the central Eltibule courtyard before returning to her home. However, one of the central courtyard inhabitants, Thimble Pete, was moved to Hogan's Keep a while back. When she chose to talk to Pete, she would trek off cross-country, becoming quite difficult to find. This dialog is now spoken to George Madler, so once again all of her dialog should be to inhabitants of the central courtyard. FYI, when working correctly, Gretchen should always be relatively near central Eltibule. If you can't find her, it may be useful to know that she always visits her home after talking to the keep inhabitants, so you can wait for her to show up at her home. (Her house is the shack outside of the keep walls with vegetables growing behind it.)
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August 13 Update Notes 7 months 1 week ago #16152

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August 13 Update Notes 7 months 1 week ago #16156

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I just had another display driver crash

edit: twice
Last Edit: 7 months 1 week ago by rottstein.
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August 13 Update Notes 7 months 1 week ago #16157

  • Khaylara
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My client still crashes in Kur unless I removed all the advanced graphic settings. The crash logs look the same as the ones I already sent Citan.

If this didn't work is he considering rerolling to the previous Unity version till they release more fixes for the current version?
*you eat what you kill* (Riddick booming voice)
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August 13 Update Notes 7 months 1 week ago #16160

  • Silvonis
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Khaylara wrote:
My client still crashes in Kur unless I removed all the advanced graphic settings. The crash logs look the same as the ones I already sent Citan.

If this didn't work is he considering rerolling to the previous Unity version till they release more fixes for the current version?

It's an option, but it's a lot of additional work and isn't something that's going to happen immediately. We will have to see if there's been improvement with the new patch and see how many players are still experiencing the crashing. Then we'll have to weigh it out and move forward from there.
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August 13 Update Notes 7 months 1 week ago #16164

  • HafterMD
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Xperi here, I crashed out again last night too, in Serb. I have to say it is getting old. Kur being unplayable will make another wolf season a total fail
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August 13 Update Notes 7 months 1 week ago #16165

  • Tiamat
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Yup, crashed in Kur and now I can't even log in to Tiamat. I guess I just won't play until this is figured out? xD

Unless...

@Khaylara
My client still crashes in Kur unless I removed all the advanced graphic settings.

What exactly do you do to get the game working again? I changed the graphics quality to fastest and unchecked all of advanced overrides. I assume there is more I can do?
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August 13 Update Notes 7 months 1 week ago #16166

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I set the graphics to Good and uncheck everything else (auto adjustment, brighter world and all the advanced overrides).
*you eat what you kill* (Riddick booming voice)
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August 13 Update Notes 7 months 1 week ago #16167

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i just check good and the game never grashes again in kur, also if it doesnt work try to rename the carpet in C/users/appdata/locallow/eldergame/projectgorgon/gorgonprefs rename first the carpet and save it to not lost your preferences then remove the file and restart the game it worked for me too. i hope it helps!
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August 13 Update Notes 7 months 1 week ago #16184

  • Cratoh
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Kur crashing, display drivers crashing.

Edited to add - really bad night drop in fps in serbule. Dropping to 18-22 in town, dropping to 3 in any water plus driver display crash on fantastic setting.
Last Edit: 7 months 1 week ago by Cratoh.
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