Animal Handling

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Animal Handling
300px
The art of taming animals and teaching them to fight alongside you.
Skill Type: Combat Skill
Max Level: 70
Requirements: None
Skill Trainers: Gisli


Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)

— Developer Blog [1]

Animal Handling Overview

Animal Handling is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.

In-Game Description

The art of taming animals and teaching them to fight alongside you.

Training Animal Handling

  • Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay.

Connected Skills

Sub-Skills:
  • Animal Husbandry - Not in the game yet.
Secondary Skills:
  • Charm Rat - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to Tame Rats from Gisli, the method to Charm Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.

Animal Handling Basic Abilities

As you level Animal Handling, you will learn the following abilities:

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2 32 8600 Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
Wild Endurance 3 47 14100 Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
Unnatural Wrath 15 2900 Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 2 30 5400 Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
Unnatural Wrath 3 45 13900 Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it

Animal Handling Advanced Abilities

Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:

(Under Construction - Higher level skills may be learned from Gisli.)

Animal Handling Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Animal Handling skill.

Level Name Description Special Damage Stats Gear Required
1 Tame Bear Tame a wild bear into becoming your permanent pet. Requires a perch. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
1 Tame Big Cat Tame a wild great cat into becoming your permanent pet. Requires a piece of string. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
1 Tame Rat Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. Enemies cannot interrupt the channeling of this ability.
Can Be On Sidebar
Power Cost: 100
Range: 5
Cooldown: 10
Channel Time: 20
None
2 Call Stabled Pet #1 Summon the pet in your stable slot #1 Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
3 Feed Pet Give your pet a quick snack to bolster it in the middle of combat. Restores 15 Health (or Armor if Health is full) to Pet. Power Cost: 11
Range: 20
Cooldown: 30
None
5 That'll Do Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 70 Health (or Armor if Health is full) to Pet.
Restores 25 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
6 Get It Off Me Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 16
Range: 20
Cooldown: 30
None
7 Monstrous Rage Give your pet the signal to unleash its inner fury. Pet deals +20% damage for one attack Power Cost: 17
Range: 20
Cooldown: 15
None
8 Shrill Command Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 25 Psychic Power Cost: 18
Range: 30
Cooldown: 10
None
9 Sic 'Em Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +3 speed for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 9
Range: 20
Cooldown: 12
None
10 Clever Trick Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet-specific clever trick is performed, if pet has sufficient Power remaining Power Cost: 16
Range: 20
Cooldown: 30
None
11 That'll Do 2 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 105 Health (or Armor if Health is full) to Pet.
Restores 30 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
13 Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat. Restores 35 Health (or Armor if Health is full) to Pet. Power Cost: 14
Range: 20
Cooldown: 30
None
15 Call Stabled Pet #2 Summon the pet in your stable slot #2 Summon Pet from Stable Slot #2
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
15 Unnatural Wrath Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 41 damage and deals +30 damage for one attack Damage: 41 Nothingness Power Cost: 21
Range: 5
Cooldown: 10
None
16 Get It Off Me 2 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 22
Range: 20
Cooldown: 30
None
17 Monstrous Rage 2 Give your pet the signal to unleash its inner fury. Pet deals +40% damage for one attack Power Cost: 22
Range: 20
Cooldown: 15
None
17 Wild Endurance Order your pet to hold its ground. Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds Power Cost: 22
Range: 20
Cooldown: 30
None
18 Shrill Command 2 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 48 Psychic Power Cost: 23
Range: 30
Cooldown: 10
None
19 Sic 'Em 2 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +4 speed and +5 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 11
Range: 20
Cooldown: 12
None
20 Nimble Limbs Your pet becomes more agile and evasive. Pet gains +50% Projectile Evasion for 10 seconds Power Cost: 14
Range: 20
Cooldown: 30
None
21 That'll Do 3 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 150 Health (or Armor if Health is full) to Pet.
Restores 35 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
23 Feed Pet 3 Give your pet a quick snack to bolster it in the middle of combat. Restores 70 Health (or Armor if Health is full) to Pet. Power Cost: 18
Range: 20
Cooldown: 30
None
25 Clever Trick 2 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 25 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining Power Cost: 22
Range: 20
Cooldown: 30
None
26 Get It Off Me 3 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 27
Range: 20
Cooldown: 30
None
27 Monstrous Rage 3 Give your pet the signal to unleash its inner fury. Pet deals +60% damage for one attack Power Cost: 27
Range: 20
Cooldown: 15
None
28 Shrill Command 3 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 78 Psychic Power Cost: 28
Range: 30
Cooldown: 10
None
29 Sic 'Em 3 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +5 speed and +10 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 13
Range: 20
Cooldown: 12
None
30 Nimble Limbs 2 Your pet becomes more agile and evasive. Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds Power Cost: 16
Range: 20
Cooldown: 30
None
30 Unnatural Wrath 2 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 86 damage and deals +70 damage for one attack Damage: 86 Nothingness Power Cost: 29
Range: 5
Cooldown: 10
None
31 That'll Do 4 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 190 Health (or Armor if Health is full) to Pet.
Restores 40 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
32 Wild Endurance 2 Order your pet to hold its ground. Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds Power Cost: 30
Range: 20
Cooldown: 30
None
33 Feed Pet 4 Give your pet a quick snack to bolster it in the middle of combat. Restores 105 Health (or Armor if Health is full) to Pet. Power Cost: 21
Range: 20
Cooldown: 30
None
34 Call Stabled Pet #3 Summon the pet in your stable slot #3 Summon Pet from Stable Slot #3
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
36 Get It Off Me 4 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 32
Range: 20
Cooldown: 30
None
37 Monstrous Rage 4 Give your pet the signal to unleash its inner fury. Pet deals +80% damage for one attack Power Cost: 32
Range: 20
Cooldown: 15
None
38 Shrill Command 4 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 118 Psychic Power Cost: 32
Range: 30
Cooldown: 10
None
39 Sic 'Em 4 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +6 speed and +15 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 15
Range: 20
Cooldown: 12
None
40 Nimble Limbs 3 Your pet becomes more agile and evasive. Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds Power Cost: 19
Range: 20
Cooldown: 30
None
41 That'll Do 5 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 240 Health (or Armor if Health is full) to Pet.
Restores 45 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
43 Feed Pet 5 Give your pet a quick snack to bolster it in the middle of combat. Restores 150 Health (or Armor if Health is full) to Pet. Power Cost: 23
Range: 20
Cooldown: 30
None
44 Clever Trick 3 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 50 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining Power Cost: 25
Range: 20
Cooldown: 30
None
45 Call Stabled Pet #4 Summon the pet in your stable slot #4 Summon Pet from Stable Slot #4
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
45 Unnatural Wrath 3 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 162 damage and deals +100 damage for one attack Damage: 162 Nothingness Power Cost: 34
Range: 5
Cooldown: 10
None
46 Get It Off Me 5 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 34
Range: 20
Cooldown: 30
None
47 Monstrous Rage 5 Give your pet the signal to unleash its inner fury. Pet deals +100% damage for one attack Power Cost: 34
Range: 20
Cooldown: 15
None
47 Wild Endurance 3 Order your pet to hold its ground. Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds Power Cost: 34
Range: 20
Cooldown: 30
None
48 Shrill Command 5 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 185 Psychic Power Cost: 35
Range: 30
Cooldown: 10
None
49 Sic 'Em 5 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +7 speed and +20 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 16
Range: 20
Cooldown: 12
None
50 Nimble Limbs 4 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds Power Cost: 20
Range: 20
Cooldown: 30
None
51 That'll Do 6 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 300 Health (or Armor if Health is full) to Pet.
Restores 50 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
53 Feed Pet 6 Give your pet a quick snack to bolster it in the middle of combat. Restores 190 Health (or Armor if Health is full) to Pet. Power Cost: 25
Range: 20
Cooldown: 30
None
55 Unnatural Wrath 4 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 237 damage and deals +150 damage for one attack Damage: 237 Nothingness Power Cost: 36
Range: 5
Cooldown: 10
None
56 Get It Off Me 6 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 37
Range: 20
Cooldown: 30
None
57 Monstrous Rage 6 Give your pet the signal to unleash its inner fury. Pet deals +120% damage for one attack Power Cost: 37
Range: 20
Cooldown: 15
None
57 Wild Endurance 4 Order your pet to hold its ground. Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds Power Cost: 37
Range: 20
Cooldown: 30
None
58 Shrill Command 6 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 257 Psychic Power Cost: 37
Range: 30
Cooldown: 10
None
59 Sic 'Em 6 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +25 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 18
Range: 20
Cooldown: 12
None
60 Call Living Stabled Pet Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. Summon Pet from Stable Slot #1
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
60 Call Stabled Pet #5 Summon the pet in your stable slot #5 Summon Pet from Stable Slot #5
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 60
None
60 Nimble Limbs 5 Your pet becomes more agile and evasive. Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds Power Cost: 21
Range: 20
Cooldown: 30
None
61 That'll Do 7 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 400 Health (or Armor if Health is full) to Pet.
Restores 55 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None
63 Feed Pet 7 Give your pet a quick snack to bolster it in the middle of combat. Restores 240 Health (or Armor if Health is full) to Pet. Power Cost: 27
Range: 20
Cooldown: 30
None
64 Clever Trick 4 Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet recovers 100 Armor. Pet-specific clever trick is performed, if pet has sufficient Power remaining Power Cost: 29
Range: 20
Cooldown: 30
None
65 Unnatural Wrath 5 Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. Pet takes 309 damage and deals +200 damage for one attack Damage: 309 Nothingness Power Cost: 39
Range: 5
Cooldown: 10
None
66 Get It Off Me 7 Order your pet to come to your aid and taunt whatever's attacking you. For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) Power Cost: 39
Range: 20
Cooldown: 30
None
67 Monstrous Rage 7 Give your pet the signal to unleash its inner fury. Pet deals +150% damage for one attack Power Cost: 39
Range: 20
Cooldown: 15
None
67 Wild Endurance 5 Order your pet to hold its ground. Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds Power Cost: 39
Range: 20
Cooldown: 30
None
68 Shrill Command 7 Use your stern gaze and loud voice to surprise a foe.
This is a Core Attack.
Damage: 331 Psychic Power Cost: 40
Range: 30
Cooldown: 10
None
69 Sic 'Em 7 Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.)

If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy.
Pet gains +8 speed and +40 damage for 10 seconds. Pet attempts to use its pet-specific Special Attack if it has sufficient Power Power Cost: 19
Range: 20
Cooldown: 12
None
70 Nimble Limbs 6 Your pet becomes more agile and evasive. Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds Power Cost: 23
Range: 20
Cooldown: 30
None
71 That'll Do 8 Give your pet positive reinforcement after combat to help get it back into shape quickly. Restores 450 Health (or Armor if Health is full) to Pet.
Restores 60 Power to Pet.
Can Be On Sidebar
Power Cost: 0
Range: 5
Cooldown: 30
Channel Time: 1
None

Animal Handling Mechanics

Animal Taming

Before Animal Handlers can call a wild animal their pet, it must first be Tamed. Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to Taming their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.

To Tame a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to Tame a cat must complete a twenty second cast of their Tame Cat ability, while focusing on a specific wild Feline. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.

Charm Rat
Learned on Anagoge Island.
Tame Rat
Learned from Gisli in Serbule.
Tame Cat
Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest Eltibule.

Click to see the item required for the Cat Shrine

Tame Bear
Learned by Level 40 Animal Handlers at the Bear Shrine in the Kur Mountains.

Click to see the item required for the Bear Shrine

Raising Skill Levels

To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.

Stables

You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.

These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.

Deceased pets can be revived at a stable for a small fee.

Anchor Runes

Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.

Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.

Healing Pets

While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.

  • Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.

Pet Combat & Tricks

Every Tamed animal has two types of special attacks, a Sic 'Em Attack and a Special Trick. Every animal has a different set of attacks.

Clever Trick is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its Special Trick.
Sic 'Em is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its Sic 'Em Attack.

Pet Stats

( Data after Oct 2016 update )

Rats

Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.

Giant Rat Tamed at level 10
67 armor, 106 Health, 6 Dmg Crush / Slash.
Special Abilities: Rage debuff, Heal owner.
Weak against: Fire, Electricity
Resists: Poison, Trauma.
Sewer Rat Tamed at level 7
87 armor, 116 health, 9 Dmg Crush / Slash.
Special Abilities: Rage debuff, Poison vulnerability debuff.
Weak against: Fire, Electricity
Resists: Poison, Trauma. 20% Evasion.

Level 60 stats

Felines

Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines, also known as Big Cats, can be Charmed by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.

Tiger Tamed at level 15
71 armor, 185 health, 20 Dmg Slash / Slash.
Special Abilities: Heavy Slash, Very Heavy Slash.
Weak against: Fire, Poison, Trauma
Resists: Nature.
Old Fangsworth Tamed at level 20
54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
Special Abilities: Heavy Slash, Slash + root 9".
Weak against: Fire, Poison, Trauma
Resists: Nature.

Level 60 stats

Panther Tamed at level 13
71 Armor, 185 Health, 20 Dmg, Slash / Slash.
Special Abilities: Slash vulnerability debuff, Very heavy Slash.
Weak against: Fire, Poison, Trauma
Resists: Nature.
Fey Panther Tamed at level 23
105 Armor, 147 Health, 36 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against: Fire, Poison, Trauma
Resists: Nature (very).
Fey Panther Groupie Tamed at level 25
145 Armor, 181 Health, 27 Dmg, Slash / Slash.
Special Abilities: Heavy Slash, Heal owner 150.
Weak against: Fire, Poison, Trauma
Resists: Nature (very).

Level 60 stats

Razorslash Panther Tamed at level 50
375 Armor, 400 Health, 63 Dmg, Slash / Slash.
Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8".
Weak against: Poison, Trauma.

Bears

Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids.

Angry Bear Tamed at level 18
89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
Special Abilities: Slash + Self-heal 100, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.

Level 60 stats

Bear Groupie Tamed at level 25
194 Armor, 205 Health, 18 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
The Mangler Tamed at level 25
100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
Special Abilities: Slash + Taunt 300, Heavy Crush.
Weak against: Electricity, Acid
Resists: Crush, Trauma.

Level 60 stats

Trained Crushing Bear Tamed at level 30
225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.
Special Abilities: Slash + Taunt 300, Crush + Stun.
Weak against: Electricity, Acid
Resists: Crush, Trauma.
Graz Tamed at level 35
284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.
Special Abilities: Slash + Self-Heal100, Crush + Stun.
Weak against Electricity Acid
Resists: Crush, Trauma.

Level 60 stats

Ice Bear Tamed at level 43
331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak against Electricity Acid
Resists: Crush, Trauma, Ice (very).

Level 60 stats

Polar Bear Tamed at level 62
491 Armor, 520 Health, 95 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak against Electricity Acid
Resists: Crush, Trauma, Ice (very).
Tundra Bear Tamed at level 73
530 Armor, 702 Health, 114 Dmg, Slash / Crush.
Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
Weak against Electricity Acid
Resists: Crush, Trauma, Ice (very).

Grinmalkins

Grimalkins are a species of Feline.

Grimalkin Tamed at level 55
488 Armor, 332 Health, 82 Dmg, Slash / Crush.
Special Abilities: DOT trauma 15 for 20", Lure away.
Weak against: Ice
Resists: Poison, Trauma.

Level 60 stats

Hissy Tamed at level 55
488 Armor, 386 Health, 87 Dmg, Slash / Crush.
Special Abilities: DOT trauma 20 for 15", Slash + Root.
Weak against: Ice
Resists: Poison, Trauma.

Level 60 stats

Level 70 stats

Treasure Effects

See also: Animal Handling/Treasure Effects:By Slot

See also: Animal Handling/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shrill Tricks Tier 12 - Shrill Command deals +30% damage and hastens the current reuse timer of Clever Trick by 2 seconds Head

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of Hurried Shrieking Tier 12 - Shrill Command deals +28% damage and shortens the current reuse time of Sic 'Em by 1 second Necklace

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of Shrill Commands Tier 12 - Shrill Command Damage +36% Chest, Feet

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of Shrill Moments Tier 12 - Shrill Command deals +21% damage and reduces the target's Rage by -325 Hands, Ring

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of Synchronized Slashing Tier 12 - Monstrous Rage boosts your Slashing attack damage +14% for 8 seconds Chest, Hands

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of Synchronized Crushing Tier 12 - Monstrous Rage boosts your Crushing attack damage +14% for 8 seconds Legs, Feet

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of Enhanced Orders Tier 12 - Monstrous Rage and Unnatural Wrath boost your pet's its next attack damage +85 Chest, Hands

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of Synchronized Sprinting Tier 12 - When you use Sic Em, your sprint speed increases by +7 for 10 seconds Feet

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of Speedy Slashing Tier 12 - Sic Em boosts your pet's Slashing attacks (if any) +17 damage for 10 seconds Head, MainHand

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of Sudden Crushing Tier 12 - Sic Em boosts your pet's Crushing attacks (if any) +17 damage for 10 seconds Ring, Feet

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of Precision Siccing Tier 12 - Sic Em gives both you and your pet +24% Accuracy for 10 seconds Necklace

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of Calming Siccing Tier 12 - Sic Em causes your pet's attacks to generate -72 Rage for 10 seconds Head, Necklace

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Tier 12 - Sic 'Em restores 29 Health to both you and your pet Legs, Hands

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of Concerned Pets Tier 12 - Get It Off Me boosts your pet's attacks taunt an additional +200% Hands, MainHand

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of Regenerative Pleas Tier 12 - Get It Off Me restores 86 Armor to you Legs, Necklace

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of Post-Assault Recovery Tier 12 - Get It Off Me heals you for 75 Health after a 15 second delay Head, Necklace

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Tier 12 - Feed Pet restores 36 Power to your pet and 12 Power to you Ring, Legs

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Tier 6 - Feed Pet restores 60 Armor to your pet and hastens the current reuse timer of Clever Trick by -3.5 second Necklace, Feet

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Treat Keeper's Tier 12 - Animal Handling Healing +72 Chest, OffHand

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Tier 12 - Wild Endurance heals your pet for 92 Health/Armor Legs, OffHand

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Tier 12 - Nimble Limbs heals your pet for 73 Health/Armor Chest, OffHand

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Pet Sadist's Tier 12 - Using Unnatural Wrath on your pet heals you for 30 Health/Armor Head, Hands

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of Pet Abuse Tier 12 - Unnatural Wrath causes your pet to bleed for 120 trauma damage over 10 seconds, but also deal +42 damage per attack during that time Ring, Feet

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of Traumatic Beatings Tier 12 - Unnatural Wrath grants your pet +39% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 120 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) OffHand

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Tier 6 - Wild Endurance gives your pet complete stun immunity and +6 Health/Armor healing per second for 15 seconds MainHand

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Tier 12 - After using Wild Endurance, your next use of Feed Pet restores +92 Health/Armor OffHand, Ring

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Tier 12 - Nimble Limbs grants your pet +12 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds MainHand, Feet

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Treat Keeper's Tier 12 - That'll Do restores 56 Power to your pet and 24 Power to you Head, Ring

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Hunter's Tier 12 - Direct Piercing Damage +12% when Animal Handling is active Hands

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Tier 12 - Direct Electricity Damage +12% when Animal Handling is active Head

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of Healthy Pets Tier 12 - Animal Handling pets have +90 health OffHand, Feet

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of Plated Pets Tier 12 - Animal Handling pets have +115 armor OffHand, Feet

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of Vicious Pets Tier 12 - Animal Handling pets deal +24 direct damage with each attack Hands, Ring

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of Deadly Pets Tier 12 - Animal Handling pets deal +16% direct damage with each attack Head, Feet

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of Masterful Instruction Tier 12 - Animal Handling pets earn +36% XP Head, MainHand

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of Enthusiastic Orders Tier 12 - Animal Handling pets have +48% Enthusiasm Legs, MainHand

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of Scary Looking Pets Tier 12 - Animal Handling pets taunt as if they did +120% additional damage Legs, Necklace

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of Wimpy Looking Pets Tier 12 - Animal Handling pets taunt their opponents 24% less Chest, Ring

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Tier 12 - Animal Handling pet attacks bypass 25 mitigation derived from armor Necklace, Ring

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Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) Chest
Tier 12 - Animal Handling pets have +38 Max Power Head, Necklace

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Tier 12 - Animal Handling pets regenerate +12 Power every five seconds (whether in combat or not) Legs, OffHand

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Tier 12 - Animal Handling pets' healing abilities, if any, restore +21% health MainHand, Legs

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Tier 12 - Animal Handling pets gain 10% melee evasion, and their special trick costs them -9 Power to use MainHand

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Animal Handling Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Total Bonuses
1 Max Health +2
Max Power +2
2 Max Health +4
Max Power +5
3 Max Health +6
Max Power +7
4 Max Health +8
Max Power +10
5 Max Health +10
Max Power +12
6 Max Health +12
Max Power +15
7 Max Health +14
Max Power +17
8 Max Health +16
Max Power +20
9 Max Health +18
Max Power +22
10 Max Health +20
Max Power +25
11 Max Health +22
Max Power +27
12 Max Health +24
Max Power +29
13 Max Health +26
Max Power +31
14 Max Health +28
Max Power +33
15 Max Health +30
Max Power +35
16 Max Health +32
Max Power +37
17 Max Health +34
Max Power +39
18 Max Health +36
Max Power +41
19 Max Health +38
Max Power +43
20 Max Health +40
Max Power +45
21 Max Health +42
Max Power +47
22 Max Health +44
Max Power +49
23 Max Health +46
Max Power +51
24 Max Health +48
Max Power +53
25 Max Health +50
Max Power +55
26 Max Health +52
Max Power +57
27 Max Health +54
Max Power +59
28 Max Health +56
Max Power +61
29 Max Health +58
Max Power +63
30 Max Health +60
Max Power +65
31 Max Health +62
Max Power +67
32 Max Health +64
Max Power +69
33 Max Health +66
Max Power +71
34 Max Health +68
Max Power +73
35 Max Health +70
Max Power +75
36 Max Health +72
Max Power +76
37 Max Health +74
Max Power +77
38 Max Health +76
Max Power +78
39 Max Health +78
Max Power +79
40 Max Health +80
Max Power +80
41 Max Health +82
Max Power +81
42 Max Health +84
Max Power +82
43 Max Health +86
Max Power +83
44 Max Health +88
Max Power +84
45 Max Health +90
Max Power +85
46 Max Health +92
Max Power +86
47 Max Health +94
Max Power +87
48 Max Health +96
Max Power +88
49 Max Health +98
Max Power +89
50 Max Health +100
Max Power +90
51 Max Health +102
Max Power +91
52 Max Health +104
Max Power +92
53 Max Health +106
Max Power +93
54 Max Health +108
Max Power +94
55 Max Health +110
Max Power +95
56 Max Health +112
Max Power +96
57 Max Health +114
Max Power +97
58 Max Health +116
Max Power +98
59 Max Health +118
Max Power +99
60 Max Health +120
Max Power +100
61 Max Health +122
Max Power +101
62 Max Health +124
Max Power +102
63 Max Health +126
Max Power +103
64 Max Health +128
Max Power +104
65 Max Health +130
Max Power +105
66 Max Health +132
Max Power +106
67 Max Health +134
Max Power +107
68 Max Health +136
Max Power +108
69 Max Health +138
Max Power +109
70 Max Health +140
Max Power +110
71 Max Health +142
Max Power +111
72 Max Health +144
Max Power +112
73 Max Health +146
Max Power +113
74 Max Health +148
Max Power +114
75 Max Health +150
Max Power +115
76 Max Health +152
Max Power +116
77 Max Health +154
Max Power +117
78 Max Health +156
Max Power +118
79 Max Health +158
Max Power +119
80 Max Health +160
Max Power +120
81 Max Health +162
Max Power +121
82 Max Health +164
Max Power +122
83 Max Health +166
Max Power +123
84 Max Health +168
Max Power +124
85 Max Health +170
Max Power +125
86 Max Health +172
Max Power +126
87 Max Health +174
Max Power +127
88 Max Health +176
Max Power +128
89 Max Health +178
Max Power +129
90 Max Health +180
Max Power +130
91 Max Health +182
Max Power +131
92 Max Health +184
Max Power +132
93 Max Health +186
Max Power +133
94 Max Health +188
Max Power +134
95 Max Health +190
Max Power +135
96 Max Health +192
Max Power +136
97 Max Health +194
Max Power +137
98 Max Health +196
Max Power +138
99 Max Health +198
Max Power +139
100 Max Health +200
Max Power +140

Animal Handling Level Up Rewards

Level Reward
1 Gain Ability: Tame Rat
2 Gain Ability: Call Stabled Pet #1
3 Gain Ability: Feed Pet
5 Gain Ability: That'll Do
6 Gain Ability: Get It Off Me
7 Gain Ability: Monstrous Rage
8 Gain Ability: Shrill Command
9 Gain Ability: Sic 'Em
10 Gain Ability: Clever Trick
11 Gain Ability: That'll Do 2
13 Gain Ability: Feed Pet 2
15 Gain Ability: Call Stabled Pet #2
16 Gain Ability: Get It Off Me 2
17 Gain Ability: Monstrous Rage 2
18 Gain Ability: Shrill Command 2
19 Gain Ability: Sic 'Em 2
20 Gain Ability: Nimble Limbs
21 Gain Ability: That'll Do 3
23 Gain Ability: Feed Pet 3
24 +1 to Deer
25 Gain Ability: Clever Trick 2
26 Gain Ability: Get It Off Me 3
27 Gain Ability: Monstrous Rage 3
28 Gain Ability: Shrill Command 3
29 Gain Ability: Sic 'Em 3
30 Gain Ability: Nimble Limbs 2
31 Gain Ability: That'll Do 4
33 Gain Ability: Feed Pet 4
34 Gain Ability: Call Stabled Pet #3
36 Gain Ability: Get It Off Me 4
37 Gain Ability: Monstrous Rage 4
38 Gain Ability: Shrill Command 4
39 Gain Ability: Sic 'Em 4
40 Gain Ability: Nimble Limbs 3
41 Gain Ability: That'll Do 5
42 +1 to Survival Instincts
43 Gain Ability: Feed Pet 5
44 Gain Ability: Clever Trick 3
45 Gain Ability: Call Stabled Pet #4
46 Gain Ability: Get It Off Me 5
47 Gain Ability: Monstrous Rage 5
48 Gain Ability: Shrill Command 5
49 Gain Ability: Sic 'Em 5
50 Gain Ability: Nimble Limbs 4

Trivia

Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.

Gallery

References

  1. http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes