Archery

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Archery
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Expertise with using bows to hunt and kill.
Skill Type: Combat Skill
Max Level: 60
Requirements: None
Skill Trainers: Elahil, Alravesa the All-Hunter


SWISH... THWANG!

— An Arrow

Archery Overview

Archery is a combat skill often learned by many across Alharth. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.

In-Game Description

Expertise with using bows to hunt and kill.

Training Archery

  • An old rumor suggests that Archery was one of many skills taught on the Island of Anagoge, once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.
  • Elahil is Serbule's resident Bowyer & Fletcher. For a price, he can provide travelers with a copy of Archery for Imbeciles, a book containing just enough info to teach almost anyone Archery's basics.
  • Alravesa the All-Hunter is willing to teach experienced Archers more advanced techniques. Found in the remote Town of Amulna, Alravesa will help her friends unlock Levels 51-60 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Fletching - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own arrows.

Related Skills:

  • Alchemy - The corrosive Acidic Cleaner series of alchemical liquids is often used in Fletching, so Archers interested in crafting arrows should study this skill.
  • Carpentry - A skill that goes hand-in-hand with Fletching, and produces some materials required by Fletching.

Archery Basic Abilities

(Under Construction)

Archery Advanced Abilities

Ability Learn From Req. Misc. Notes
Acid Arrow The Wombat - Fire an acid-covered arrow at your target that burns armor.Requires Beginner's Reservoir Arrows or better.
Fire Arrow Velkort - Requires Beginner's Reservoir Arrows or better.
Poison Arrow Marna - Fire a poison-tipped arrow at your target, causing Poison damage over time. Requires Beginner's Reservoir Arrow or better.
Snare Arrow Elahil - Special: Target becomes mesmerized for 10 seconds or until attacked.
Heavy Shot Elahil -
Heavy Multishot Elahil - Special: Hits all targets within range. (But always consumes exactly 5 arrows.)

Archery Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Archery skill.

Level Name Description Special Damage Stats Gear Required
1 Basic Shot You fire an arrow at your opponent. You must have a Beginner's Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 13 Piercing
Dmg to Vulnerable Targets: 13 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
1 Heavy Shot You fire an extra-heavy arrow at your opponent. You must have a Beginner's Dense Arrow (or better) in your inventory.
This is an Epic Attack.
Damage: 29 Piercing Power Cost: 30
Range: 20
Cooldown: 40
Bow
2 Bow Bash Whack a nearby enemy with your bow. Damage: 9 Crushing Power Cost: 8
Range: 5
Cooldown: 3
Bow
4 Aimed Shot Precisely aim at a target, dealing extra damage. You must have a Beginner's Arrow (or better) in your inventory.
This is a Core Attack.
Damage: 22 Piercing Power Cost: 13
Range: 30
Cooldown: 9
Accuracy: 5
Bow
5 Acid Arrow Fire an acid-covered arrow at your target that burns armor. You must have a Beginner's Reservoir Arrow (or better) in your inventory. Damage: 16 Acid
Damage Armor: 16 Acid
Power Cost: 13
Range: 30
Cooldown: 10
Bow
5 Fire Arrow Fire an arrow that's on fire. You must have a Beginner's Reservoir Arrow (or better) in your inventory. Deals 40 Fire damage over 20 seconds. Damage: 24 Fire Power Cost: 21
Range: 30
Cooldown: 15
Bow
5 Poison Arrow Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Beginner's Reservoir Arrow (or better) in your inventory. Deals 40 Poison damage over 20 seconds Damage: 18 Poison Power Cost: 16
Range: 30
Cooldown: 10
Bow
7 Hook Shot You fire an arrow that drags the target to you. You must have a Beginner's Barbed Arrow (or better) in your inventory. Target is pulled toward you. Target is taunted +25
Suppresses Monster Shout
Damage: 19 Piercing
Taunt: +25
Power Cost: 12
Range: 30
Cooldown: 10
Bow
8 Heavy Multishot You fire extra-heavy arrows at all nearby targets. You must have five Beginner's Dense Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 40 Piercing Power Cost: 36
Range: 20
AoE: 20
Cooldown: 30
Bow
8 Multishot You fire arrows at all nearby targets. You must have five Beginner's Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 24 Piercing Power Cost: 18
Range: 30
AoE: 30
Cooldown: 15
Bow
10 Blitz Shot You fire an arrow with unnatural speed. You must have a Beginner's Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 10 Piercing Power Cost: 5
Range: 20
Cooldown: 1
Bow
11 Snare Arrow Fire an arrow that entangles a target, lulling and confusing them. You must have a Beginner's Snare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage: 21 Piercing
Generates no extra rage.
Power Cost: 13
Range: 30
Cooldown: 30
Bow
12 Long Shot Fire an extra-long range arrow at your target. You must have a Beginner's Long Arrow (or better) in your inventory. Damage: 28 Piercing Power Cost: 14
Range: 45
Cooldown: 10
Bow
12 Restorative Arrow Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Beginner's Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 55 Health. Damage: 5 Piercing
Generates no extra rage.
Power Cost: 20
Range: 30
Cooldown: 30
Bow
14 Basic Shot 2 You fire an arrow at your opponent. You must have a Basic Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 20 Piercing
Dmg to Vulnerable Targets: 20 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
15 Acid Arrow 2 Fire an acid-covered arrow at your target that burns armor. You must have a Basic Reservoir Arrow (or better) in your inventory. Damage: 27 Acid
Damage Armor: 27 Acid
Power Cost: 18
Range: 30
Cooldown: 10
Bow
15 Fire Arrow 2 Fire an arrow that's on fire. You must have a Basic Reservoir Arrow (or better) in your inventory. Deals 80 Fire damage over 20 seconds. Damage: 47 Fire Power Cost: 29
Range: 30
Cooldown: 15
Bow
15 Heavy Shot 2 You fire an extra-heavy arrow at your opponent. You must have a Basic Dense Arrow (or better) in your inventory.
This is an Epic Attack.
Damage: 90 Piercing Power Cost: 43
Range: 20
Cooldown: 40
Bow
15 Poison Arrow 2 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Basic Reservoir Arrow (or better) in your inventory. Deals 80 Poison damage over 20 seconds Damage: 32 Poison Power Cost: 21
Range: 30
Cooldown: 10
Bow
16 Bow Bash 2 Whack a nearby enemy with your bow. Damage: 22 Crushing Power Cost: 10
Range: 5
Cooldown: 3
Bow
18 Aimed Shot 2 Precisely aim at a target, dealing extra damage. You must have a Basic Arrow (or better) in your inventory.
This is a Core Attack.
Damage: 40 Piercing Power Cost: 19
Range: 30
Cooldown: 9
Accuracy: 8
Bow
20 Hook Shot 2 You fire an arrow that drags the target to you. You must have a Basic Barbed Arrow (or better) in your inventory. Target is pulled toward you. Target is taunted +50
Suppresses Monster Shout
Damage: 32 Piercing
Taunt: +50
Power Cost: 17
Range: 30
Cooldown: 10
Bow
20 Mangling Shot Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 71 Piercing
Dmg to Vulnerable Targets: 71 Piercing
Power Cost: 42
Range: 30
Cooldown: 20
Bow
21 Snare Arrow 2 Fire an arrow that entangles a target, lulling and confusing them. You must have a Basic Snare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage: 40 Piercing
Generates no extra rage.
Power Cost: 17
Range: 30
Cooldown: 30
Bow
23 Multishot 2 You fire arrows at all nearby targets. You must have five Basic Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 48 Piercing Power Cost: 25
Range: 30
AoE: 30
Cooldown: 15
Bow
24 Restorative Arrow 2 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Basic Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 80 Health. Damage: 6 Piercing
Generates no extra rage.
Power Cost: 26
Range: 30
Cooldown: 30
Bow
25 Acid Arrow 3 Fire an acid-covered arrow at your target that burns armor. You must have an Advanced Reservoir Arrow (or better) in your inventory. Damage: 41 Acid
Damage Armor: 41 Acid
Power Cost: 22
Range: 30
Cooldown: 10
Bow
25 Blitz Shot 2 You fire an arrow with unnatural speed. You must have a Basic Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Piercing Power Cost: 7
Range: 20
Cooldown: 1
Bow
25 Fire Arrow 3 Fire an arrow that's on fire. You must have an Advanced Reservoir Arrow (or better) in your inventory. Deals 120 Fire damage over 20 seconds. Damage: 80 Fire Power Cost: 36
Range: 30
Cooldown: 15
Bow
25 Heavy Multishot 2 You fire extra-heavy arrows at all nearby targets. You must have five Basic Dense Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 110 Piercing Power Cost: 47
Range: 20
AoE: 20
Cooldown: 30
Bow
25 Poison Arrow 3 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Advanced Reservoir Arrow (or better) in your inventory. Deals 120 Poison damage over 20 seconds Damage: 50 Poison Power Cost: 26
Range: 30
Cooldown: 10
Bow
28 Long Shot 2 Fire an extra-long range arrow at your target. You must have a Basic Long Arrow (or better) in your inventory. Damage: 59 Piercing Power Cost: 19
Range: 45
Cooldown: 10
Bow
30 Basic Shot 3 You fire an arrow at your opponent. You must have an Advanced Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 30 Piercing
Dmg to Vulnerable Targets: 30 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
30 Heavy Shot 3 You fire an extra-heavy arrow at your opponent. You must have an Advanced Dense Arrow (or better) in your inventory.
This is an Epic Attack.
Damage: 183 Piercing Power Cost: 58
Range: 20
Cooldown: 40
Bow
30 Mangling Shot 2 Hit your enemy with a precision attack on a vulnerable spot. You must have a Basic Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 115 Piercing
Dmg to Vulnerable Targets: 115 Piercing
Power Cost: 51
Range: 30
Cooldown: 20
Bow
32 Snare Arrow 3 Fire an arrow that entangles a target, lulling and confusing them. You must have a AdvancedSnare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage: 66 Piercing
Generates no extra rage.
Power Cost: 21
Range: 30
Cooldown: 30
Bow
33 Bow Bash 3 Whack a nearby enemy with your bow. Damage: 49 Crushing Power Cost: 14
Range: 5
Cooldown: 3
Bow
35 Acid Arrow 4 Fire an acid-covered arrow at your target that burns armor. You must have an Expert's Reservoir Arrow (or better) in your inventory. Damage: 62 Acid
Damage Armor: 62 Acid
Power Cost: 26
Range: 30
Cooldown: 10
Bow
35 Aimed Shot 3 Precisely aim at a target, dealing extra damage. You must have an Advanced Arrow (or better) in your inventory.
This is a Core Attack.
Damage: 88 Piercing Power Cost: 26
Range: 30
Cooldown: 9
Accuracy: 1
Bow
35 Fire Arrow 4 Fire an arrow that's on fire. You must have an Expert's Reservoir Arrow (or better) in your inventory. Deals 160 Fire damage over 20 seconds. Damage: 120 Fire Power Cost: 43
Range: 30
Cooldown: 15
Bow
35 Poison Arrow 4 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Expert's Reservoir Arrow (or better) in your inventory. Deals 160 Poison damage over 20 seconds Damage: 75 Poison Power Cost: 31
Range: 30
Cooldown: 10
Bow
36 Restorative Arrow 3 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Advanced Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 100 Health. Damage: 7 Piercing
Generates no extra rage.
Power Cost: 32
Range: 30
Cooldown: 30
Bow
38 Hook Shot 3 You fire an arrow that drags the target to you. You must have an Advanced Barbed Arrow (or better) in your inventory. Target is pulled toward you. Target is taunted +75
Suppresses Monster Shout
Damage: 61 Piercing
Taunt: +75
Power Cost: 22
Range: 30
Cooldown: 10
Bow
40 Mangling Shot 3 Hit your enemy with a precision attack on a vulnerable spot. You must have an Advanced Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 175 Piercing
Dmg to Vulnerable Targets: 175 Piercing
Power Cost: 58
Range: 30
Cooldown: 20
Bow
40 Multishot 3 You fire arrows at all nearby targets. You must have five Advanced Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 93 Piercing Power Cost: 33
Range: 30
AoE: 30
Cooldown: 15
Bow
41 Snare Arrow 4 Fire an arrow that entangles a target, lulling and confusing them. You must have an Expert's Snare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage: 98 Piercing
Generates no extra rage.
Power Cost: 23
Range: 30
Cooldown: 30
Bow
42 Blitz Shot 3 You fire an arrow with unnatural speed. You must have an Advanced Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 45 Piercing Power Cost: 9
Range: 20
Cooldown: 1
Bow
43 Heavy Multishot 3 You fire extra-heavy arrows at all nearby targets. You must have five Advanced Dense Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 225 Piercing Power Cost: 59
Range: 20
AoE: 20
Cooldown: 30
Bow
44 Basic Shot 4 You fire an arrow at your opponent. You must have an Expert's Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 44 Piercing
Dmg to Vulnerable Targets: 44 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
45 Acid Arrow 5 Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow in your inventory. Damage: 97 Acid
Damage Armor: 97 Acid
Power Cost: 28
Range: 30
Cooldown: 10
Bow
45 Fire Arrow 5 Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow in your inventory. Deals 200 Fire damage over 20 seconds. Damage: 188 Fire Power Cost: 47
Range: 30
Cooldown: 15
Bow
45 Long Shot 3 Fire an extra-long range arrow at your target. You must have an Advanced Long Arrow (or better) in your inventory. Damage: 117 Piercing Power Cost: 24
Range: 45
Cooldown: 10
Bow
45 Poison Arrow 5 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow in your inventory. Deals 200 Poison damage over 20 seconds Damage: 117 Poison Power Cost: 34
Range: 30
Cooldown: 10
Bow
48 Restorative Arrow 4 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Expert's Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 120 Health. Damage: 8 Piercing
Generates no extra rage.
Power Cost: 35
Range: 30
Cooldown: 30
Bow
49 Bow Bash 4 Whack a nearby enemy with your bow. Damage: 99 Crushing Power Cost: 16
Range: 5
Cooldown: 3
Bow
50 Aimed Shot 4 Precisely aim at a target, dealing extra damage. You must have an Expert's Arrow (or better) in your inventory.
This is a Core Attack.
Damage: 170 Piercing Power Cost: 29
Range: 30
Cooldown: 9
Accuracy: 13
Bow
50 Heavy Shot 4 You fire an extra-heavy arrow at your opponent. You must have an Expert's Dense Arrow (or better) in your inventory.
This is an Epic Attack.
Damage: 418 Piercing Power Cost: 70
Range: 20
Cooldown: 40
Bow
50 Mangling Shot 4 Hit your enemy with a precision attack on a vulnerable spot. You must have an Expert's Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 270 Piercing
Dmg to Vulnerable Targets: 270 Piercing
Power Cost: 62
Range: 30
Cooldown: 20
Bow
51 Blitz Shot 4 You fire an arrow with unnatural speed. You must have an Expert's Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 65 Piercing Power Cost: 9
Range: 20
Cooldown: 1
Bow
51 Snare Arrow 5 Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage: 149 Piercing
Generates no extra rage.
Power Cost: 25
Range: 30
Cooldown: 30
Bow
53 Basic Shot 5 You fire an arrow at your opponent. You must have a Masterwork Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 63 Piercing
Dmg to Vulnerable Targets: 63 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
54 Long Shot 4 Fire an extra-long range arrow at your target. You must have an Expert's Long Arrow (or better) in your inventory. Damage: 164 Piercing Power Cost: 25
Range: 45
Cooldown: 10
Bow
55 Acid Arrow 6 Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory. Damage: 142 Acid
Damage Armor: 142 Acid
Power Cost: 30
Range: 30
Cooldown: 10
Bow
55 Fire Arrow 6 Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory. Deals 240 Fire damage over 20 seconds. Damage: 275 Fire Power Cost: 50
Range: 30
Cooldown: 15
Bow
55 Hook Shot 4 You fire an arrow that drags the target to you. You must have an Expert's Barbed Arrow (or better) in your inventory. Target is pulled toward you. Target is taunted +100
Suppresses Monster Shout
Damage: 122 Piercing
Taunt: +100
Power Cost: 25
Range: 30
Cooldown: 10
Bow
55 Poison Arrow 6 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory. Deals 240 Poison damage over 20 seconds Damage: 170 Poison Power Cost: 36
Range: 30
Cooldown: 10
Bow
57 Multishot 4 You fire arrows at all nearby targets. You must have five Expert's Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 180 Piercing Power Cost: 37
Range: 30
AoE: 30
Cooldown: 15
Bow
58 Bow Bash 5 Whack a nearby enemy with your bow. Damage: 132 Crushing Power Cost: 17
Range: 5
Cooldown: 3
Bow
59 Heavy Multishot 4 You fire extra-heavy arrows at all nearby targets. You must have five Expert's Dense Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 405 Piercing Power Cost: 66
Range: 20
AoE: 20
Cooldown: 30
Bow
60 Aimed Shot 5 Precisely aim at a target, dealing extra damage. You must have a Masterwork Arrow in your inventory.
This is a Core Attack.
Damage: 231 Piercing Power Cost: 31
Range: 30
Cooldown: 9
Accuracy: 17
Bow
60 Mangling Shot 5 Hit your enemy with a precision attack on a vulnerable spot. You must have a Masterwork Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 367 Piercing
Dmg to Vulnerable Targets: 367 Piercing
Power Cost: 67
Range: 30
Cooldown: 20
Bow
60 Restorative Arrow 5 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Masterwork Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 135 Health. Damage: 9 Piercing
Generates no extra rage.
Power Cost: 38
Range: 30
Cooldown: 30
Bow
61 Snare Arrow 6 Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage: 201 Piercing
Generates no extra rage.
Power Cost: 26
Range: 30
Cooldown: 30
Bow
62 Blitz Shot 5 You fire an arrow with unnatural speed. You must have a Masterwork Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 89 Piercing Power Cost: 10
Range: 20
Cooldown: 1
Bow
64 Basic Shot 6 You fire an arrow at your opponent. You must have an Amazing Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 87 Piercing
Dmg to Vulnerable Targets: 87 Piercing
Power Cost: 0
Range: 30
Cooldown: 2
Bow
65 Acid Arrow 7 Fire an acid-covered arrow at your target that burns armor. You must have an Amazing Reservoir Arrow (or better) in your inventory. Damage: 185 Acid
Damage Armor: 185 Acid
Power Cost: 32
Range: 30
Cooldown: 10
Bow
65 Fire Arrow 7 Fire an arrow that's on fire. You must have an Amazing Reservoir Arrow (or better) in your inventory. Deals 300 Fire damage over 20 seconds. Damage: 359 Fire Power Cost: 53
Range: 30
Cooldown: 15
Bow
65 Heavy Shot 5 You fire an extra-heavy arrow at your opponent. You must have a Masterwork Dense Arrow (or better) in your inventory.
This is an Epic Attack.
Damage: 645 Piercing Power Cost: 78
Range: 20
Cooldown: 40
Bow
65 Multishot 5 You fire arrows at all nearby targets. You must have five Masterwork Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 223 Piercing Power Cost: 39
Range: 30
AoE: 30
Cooldown: 15
Bow
65 Poison Arrow 7 Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Amazing Reservoir Arrow (or better) in your inventory. Deals 300 Poison damage over 20 seconds Damage: 223 Poison Power Cost: 39
Range: 30
Cooldown: 10
Bow
69 Bow Bash 6 Whack a nearby enemy with your bow. Damage: 174 Crushing Power Cost: 19
Range: 5
Cooldown: 3
Bow
70 Aimed Shot 6 Precisely aim at a target, dealing extra damage. You must have an Amazing Arrow (or better) in your inventory.
This is a Core Attack.
Damage: 295 Piercing Power Cost: 33
Range: 30
Cooldown: 9
Accuracy: 17
Bow
70 Hook Shot 5 You fire an arrow that drags the target to you. You must have a Masterwork Barbed Arrow (or better) in your inventory. Target is pulled toward you. Target is taunted +125
Suppresses Monster Shout
Damage: 179 Piercing
Taunt: +125
Power Cost: 28
Range: 30
Cooldown: 10
Bow
70 Mangling Shot 6 Hit your enemy with a precision attack on a vulnerable spot. You must have an Amazing Long Arrow (or better) in your inventory.
This is a Nice Attack.
Target is stunned Damage: 468 Piercing
Dmg to Vulnerable Targets: 468 Piercing
Power Cost: 71
Range: 30
Cooldown: 20
Bow
71 Snare Arrow 7 Fire an arrow that entangles a target, lulling and confusing them. You must have an Amazing Snare Arrow (or better) in your inventory.
This is a Signature Debuff ability.
Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage: 257 Piercing
Generates no extra rage.
Power Cost: 28
Range: 30
Cooldown: 30
Bow
72 Long Shot 5 Fire an extra-long range arrow at your target. You must have a Masterwork Long Arrow (or better) in your inventory. Damage: 262 Piercing Power Cost: 28
Range: 45
Cooldown: 10
Bow
72 Restorative Arrow 6 Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Amazing Reservoir Arrow (or better) in your inventory.
This is a Major Healing ability.
Heal Target For 160 Health. Damage: 10 Piercing
Generates no extra rage.
Power Cost: 41
Range: 30
Cooldown: 30
Bow
73 Blitz Shot 6 You fire an arrow with unnatural speed. You must have an Amazing Arrow (or better) in your inventory.
This is a Basic Attack. (When it triggers a Combat Refresh, +25 Power)
Damage: 114 Piercing Power Cost: 11
Range: 20
Cooldown: 1
Bow
75 Heavy Multishot 5 You fire extra-heavy arrows at all nearby targets. You must have five Masterwork Dense Arrows (or better) in your inventory. Hits all targets within range. (But always consumes exactly 5 arrows.) Damage: 600 Piercing Power Cost: 73
Range: 20
AoE: 20
Cooldown: 30
Bow

Archery Mechanics

Arrow Recovery

Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.

Equipment


Treasure Effects

See also: Archery/Treasure Effects:By Slot

See also: Archery/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Archery Tier 6 - Archery Base Damage +20% Head, OffHand

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of Power Archery Tier 12 - All Archery attacks deal +36 damage but cost +4 Power Hands, MainHand

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of Medicinal Arrows Tier 6 - Basic Shot and Aimed Shot heal you for 20 health Chest, MainHand

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of Critical Hits Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Archery is active Head, OffHand

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Tier 12 - Multishot and Heavy Multishot Damage +60 and Power Cost -13 Hands, Ring

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Arrow-Resistant Tier 12 - Piercing Damage Reduction +24 when Archery is active Head

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Marksman's of Aimed Shots Tier 12 - Aimed Shot Damage +32% Chest, Feet

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Marksman's of Lingering Arrows Tier 10 - Aimed Shot deals 96 additional health damage over 12 seconds Head, OffHand

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Tier 12 - Aimed Shot boosts your Nice Attack Damage +80 for 10 seconds Hands, Ring

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Marksman's of Accurate Archery Tier 12 - Aimed Shot deals +25% damage and boosts your Accuracy +16 for 10 seconds Necklace, Legs

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of The Porcupine Tier 12 - Multishot Damage +30% Hands, MainHand

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Tier 6 - Multishot restores 56 Health to you after a 15 second delay Legs, Necklace

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of Long Shots Tier 12 - Long Shot Damage +45% Legs, OffHand

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of Epic Preparatory Shots Tier 12 - Long Shot boosts your Epic Attack Damage +12% for 15 seconds Head, Chest

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of Long Armor Tier 12 - Long Shot boosts your Armor Regeneration (in-combat) +12 for 15 seconds Chest, Ring

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Tier 12 - Long Shot restores 37 health to you after a 15 second delay Hands, MainHand

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Tier 12 - Heavy Shot Damage +37% Legs, OffHand

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of Recuperative Blitzing Tier 6 - Blitz Shot and Basic Shot boost your healing from Combat Refreshes +6 for 30 seconds Chest, OffHand

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of Heavy Arrows Tier 12 - Heavy Shot and Heavy Multishot Damage +31% Chest, Feet

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of Fast and Heavy Arrows Tier 12 - Heavy Shot deals +18% damage and reuse timer is -4 seconds Ring

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of Burning Arrows Tier 12 - Fire Arrow deals an additional 185 Fire damage over 20 seconds Legs, MainHand

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of Acid Arrows Tier 12 - Acid Arrow Damage +60% Legs, MainHand

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of Poison Arrows Tier 12 - Poison Arrow Damage +52% Hands, Feet

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of Elemental Arrows Tier 12 - Fire Arrow, Poison Arrow, and Acid Arrow Damage +28% Necklace, Ring

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of Infuriating Arrows Tier 12 - Fire Arrow deals +23% damage and taunts +875 Hands, Feet

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Tier 12 - Poison Arrow increases the damage target takes from Poison by 17% for 10 seconds Head, Chest

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Tier 12 - Acid Arrow Taunt -650 Ring, Feet

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Detonating Tier 6 - Fire Arrow suddenly deals an additional 205 indirect Fire damage after a 15 second delay Necklace, OffHand

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Tier 6 - Poison Arrow makes target's attacks deal -6 damage for 20 seconds Legs, MainHand

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Tier 6 - Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 390 Hands

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of Snared Recoveries Tier 12 - Snare Arrow boosts the healing of your Major Healing abilities +55 for 15 seconds Ring, Necklace

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of Mangling and Snaring Tier 12 - Snare Arrow and Mangling Shot Damage +34% Legs, Feet

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of Soothing Snares Tier 12 - Snare Arrow raises target's Max Rage by 1000, requiring more Rage to use their Rage Abilities Head

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Tier 12 - Snare Arrow restores 35 Health and 35 Armor to you OffHand, Chest

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of Defensive Bashing Tier 6 - Bow Bash gives you +6 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.) MainHand

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of Recuperative Bashing Tier 12 - Bow Bash heals you for 12 health Chest, OffHand

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Tier 12 - Heavy Multishot Damage +40% Ring, Necklace

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Tier 6 - Bow Bash deals +175 damage and knocks the target backwards, but ability's reuse timer is +3 seconds Feet

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Tier 12 - Bow Bash deals +10% damage and taunts +300 Necklace, Legs

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Tier 12 - Mangling Shot deals +40% damage and slows target's movement by 25% Head, OffHand

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Tier 12 - Mangling Shot deals +22% damage and 120 Trauma damage over 20 seconds Hands, Ring

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Tier 12 - Mangling Shot deals +22% damage and causes target to take +12% damage from Piercing for 10 seconds Necklace

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Tier 12 - Mangling Shot deals +21% damage and causes target's attacks to deal -12 damage for 20 seconds Feet, MainHand

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Tier 12 - Restorative Arrow Healing +72 Legs, Ring

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Tier 12 - Restorative Arrow heals YOU for 71 Health Chest, MainHand

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Tier 12 - Restorative Arrow restores an additional 102 Health over 30 seconds Head, Hands

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Tier 12 - Restorative Arrow boosts target's Nice Attack and Epic Attack Damage +100 for 10 seconds Feet, Necklace

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Archery Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Total Bonuses
1 Max Health +2
Max Power +2
2 Max Health +4
Max Power +5
3 Max Health +6
Max Power +7
4 Max Health +8
Max Power +10
5 Max Health +10
Max Power +12
6 Max Health +12
Max Power +15
7 Max Health +14
Max Power +17
8 Max Health +16
Max Power +20
9 Max Health +18
Max Power +22
10 Max Health +20
Max Power +25
11 Max Health +22
Max Power +27
12 Max Health +24
Max Power +29
13 Max Health +26
Max Power +31
14 Max Health +28
Max Power +33
15 Max Health +30
Max Power +35
16 Max Health +32
Max Power +37
17 Max Health +34
Max Power +39
18 Max Health +36
Max Power +41
19 Max Health +38
Max Power +43
20 Max Health +40
Max Power +45
21 Max Health +42
Max Power +47
22 Max Health +44
Max Power +49
23 Max Health +46
Max Power +51
24 Max Health +48
Max Power +53
25 Max Health +50
Max Power +55
26 Max Health +52
Max Power +57
27 Max Health +54
Max Power +59
28 Max Health +56
Max Power +61
29 Max Health +58
Max Power +63
30 Max Health +60
Max Power +65
31 Max Health +62
Max Power +67
32 Max Health +64
Max Power +69
33 Max Health +66
Max Power +71
34 Max Health +68
Max Power +73
35 Max Health +70
Max Power +75
36 Max Health +72
Max Power +76
37 Max Health +74
Max Power +77
38 Max Health +76
Max Power +78
39 Max Health +78
Max Power +79
40 Max Health +80
Max Power +80
41 Max Health +82
Max Power +81
42 Max Health +84
Max Power +82
43 Max Health +86
Max Power +83
44 Max Health +88
Max Power +84
45 Max Health +90
Max Power +85
46 Max Health +92
Max Power +86
47 Max Health +94
Max Power +87
48 Max Health +96
Max Power +88
49 Max Health +98
Max Power +89
50 Max Health +100
Max Power +90
51 Max Health +102
Max Power +91
52 Max Health +104
Max Power +92
53 Max Health +106
Max Power +93
54 Max Health +108
Max Power +94
55 Max Health +110
Max Power +95
56 Max Health +112
Max Power +96
57 Max Health +114
Max Power +97
58 Max Health +116
Max Power +98
59 Max Health +118
Max Power +99
60 Max Health +120
Max Power +100
61 Max Health +122
Max Power +101
62 Max Health +124
Max Power +102
63 Max Health +126
Max Power +103
64 Max Health +128
Max Power +104
65 Max Health +130
Max Power +105
66 Max Health +132
Max Power +106
67 Max Health +134
Max Power +107
68 Max Health +136
Max Power +108
69 Max Health +138
Max Power +109
70 Max Health +140
Max Power +110
71 Max Health +142
Max Power +111
72 Max Health +144
Max Power +112
73 Max Health +146
Max Power +113
74 Max Health +148
Max Power +114
75 Max Health +150
Max Power +115
76 Max Health +152
Max Power +116
77 Max Health +154
Max Power +117
78 Max Health +156
Max Power +118
79 Max Health +158
Max Power +119
80 Max Health +160
Max Power +120
81 Max Health +162
Max Power +121
82 Max Health +164
Max Power +122
83 Max Health +166
Max Power +123
84 Max Health +168
Max Power +124
85 Max Health +170
Max Power +125
86 Max Health +172
Max Power +126
87 Max Health +174
Max Power +127
88 Max Health +176
Max Power +128
89 Max Health +178
Max Power +129
90 Max Health +180
Max Power +130
91 Max Health +182
Max Power +131
92 Max Health +184
Max Power +132
93 Max Health +186
Max Power +133
94 Max Health +188
Max Power +134
95 Max Health +190
Max Power +135
96 Max Health +192
Max Power +136
97 Max Health +194
Max Power +137
98 Max Health +196
Max Power +138
99 Max Health +198
Max Power +139
100 Max Health +200
Max Power +140

Archery Level Up Rewards

Level Reward
1 Gain Ability: Basic Shot
2 Gain Ability: Bow Bash
4 Gain Ability: Aimed Shot
7 Gain Ability: Hook Shot
8 Gain Ability: Multishot
10 Gain Ability: Blitz Shot
12 Gain Ability: Long Shot
14 Gain Ability: Basic Shot 2
16 Gain Ability: Bow Bash 2
18 Gain Ability: Aimed Shot 2
19 +1 to Fletching
20 Gain Ability: Hook Shot 2
23 Gain Ability: Multishot 2
25 Gain Ability: Blitz Shot 2
28 Gain Ability: Long Shot 2
30 Gain Ability: Basic Shot 3
33 Gain Ability: Bow Bash 3
35 Gain Ability: Aimed Shot 3
38 Gain Ability: Hook Shot 3
40 Gain Ability: Multishot 3
42 Gain Ability: Blitz Shot 3
44 Gain Ability: Basic Shot 4
45 Gain Ability: Long Shot 3
46 +1 to Fletching
49 Gain Ability: Bow Bash 4
50 Gain Ability: Aimed Shot 4

Trivia

Archery used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by Anagoge.