Battle Chemistry

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Battle Chemistry
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Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.
Skill Type: Combat Skill
Max Level: 70
Requirements: Alchemy 50


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Battle Chemistry Overview

Battle Chemistry is a combat skill usable only by well-practiced Alchemists.

In-Game Description

Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.

Training Battle Chemistry

  • A placeholder NPC in Rahu can teach you Battle Chemistry, and also raise the Skill Cap to 60.
  • Mox Warcut, an NPC in Gazluk, will raise the Skill Cap to 70.
  • Zealo can teach the "Extra Heart" mutation.

Connected Skills

Sub-Skills:

  • None

Secondary Skills:

  • Alchemy - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.

Battle Chemistry Basic Abilities

As you level Battle Chemistry, you will learn the following abilities: (Under Construction)!

Battle Chemistry Advanced Abilities

Upon reaching higher levels, experts of the Battle Chemistry Skill may learn the following abilities: (Under Construction)!

Cross Class Abilities

A number of Battle Chemistry abilities require levels in a second skill to learn.

Haste Concoction

  • Haste Concoction 1 requires Meditation ?
  • Haste Concoction 2 requires Meditation 25
  • Haste Concoction 3 requires Meditation ?

Acid Bomb

  • Acid Bomb 4 requires Fishing 35

Healing Mist

  • Healing Mist 4 requires First Aid 30


Battle Chemistry Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Battle Chemistry skill.

Level Name Description Special Damage Stats Gear Required
1 Toxin Bomb Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 12 Poison Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
2 Mycotoxin Formula Fling deadly fungal toxins into the air all around you (10m radius). Damage: 12 Nature Power Cost: 13
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
3 Acid Bomb Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 12 Acid Power Cost: 11
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
4 Freezing Mist Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 9 Cold Power Cost: 21
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
4 Healing Injection Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 25 Health. Power Cost: 13
Range: 10
Cooldown: 15
ChemistryEquipment
4 Healing Mist Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 25 Health to you and nearby allies. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
5 Toxic Irritant Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power)
Damage: 10 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
6 Mutation: Knee Spikes Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +5% damage.
Can Be On Sidebar
Power Cost: 11
Range: 10
Cooldown: 10
None
7 Mutation: Extra Skin Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +3, Indirect Damage Mitigation +1
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
8 Mutation: Extra Heart You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +3.
Can Be On Sidebar
Power Cost: 12
Range: 10
Cooldown: 10
None
9 Mutation: Extra Toes You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +2
Can Be On Sidebar
Power Cost: 13
Range: 10
Cooldown: 10
None
10 Toxin Bomb 2 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 26 Poison Power Cost: 19
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
11 Create Primitive Golem You concoct an automaton that can be given one command. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
12 Mycotoxin Formula 2 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 24 Nature Power Cost: 17
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
13 Acid Bomb 2 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 24 Acid Power Cost: 14
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
14 Freezing Mist 2 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 22 Cold Power Cost: 29
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
14 Healing Injection 2 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 35 Health. Power Cost: 17
Range: 10
Cooldown: 15
ChemistryEquipment
14 Healing Mist 2 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 35 Health to you and nearby allies. Power Cost: 21
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
15 Haste Concoction Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +6 for 6 seconds. Power Cost: 10
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
15 Toxic Irritant 2 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power)
Damage: 17 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
16 Mutation: Knee Spikes 2 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +10% damage.
Can Be On Sidebar
Power Cost: 15
Range: 10
Cooldown: 10
None
17 Mutation: Extra Skin 2 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +6, Indirect Damage Mitigation +2
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
18 Mutation: Extra Heart 2 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +6.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
19 Mutation: Stretchy Spine Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +10.
Can Be On Sidebar
Power Cost: 16
Range: 10
Cooldown: 10
None
20 Toxin Bomb 3 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 41 Poison Power Cost: 24
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
22 Mycotoxin Formula 3 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 36 Nature Power Cost: 21
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
23 Acid Bomb 3 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 40 Acid Power Cost: 18
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
24 Freezing Mist 3 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 38 Cold Power Cost: 36
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
24 Healing Injection 3 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 45 Health. Power Cost: 22
Range: 10
Cooldown: 15
ChemistryEquipment
24 Healing Mist 3 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 45 Health to you and nearby allies. Power Cost: 26
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
25 Create Simple Golem You concoct an automaton that can be given two commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
26 Mutation: Knee Spikes 3 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +12% damage.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
26 Toxic Irritant 3 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 26 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
27 Mutation: Extra Skin 3 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +9, Indirect Damage Mitigation +3
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
28 Mutation: Extra Heart 3 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9.
Can Be On Sidebar
Power Cost: 19
Range: 10
Cooldown: 10
None
29 Mutation: Extra Toes 2 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +3
Can Be On Sidebar
Power Cost: 20
Range: 10
Cooldown: 10
None
30 Toxin Bomb 4 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 62 Poison Power Cost: 29
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
30 Trigger Golem This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) Can Be On Sidebar Power Cost: 0
Range: 0
Cooldown: 1
None
31 Create Basic Golem You concoct an automaton that can be given three commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
32 Mycotoxin Formula 4 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 55 Nature Power Cost: 25
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
33 Acid Bomb 4 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 57 Acid Power Cost: 21
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
34 Freezing Mist 4 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 59 Cold Power Cost: 42
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
34 Healing Injection 4 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 55 Health. Power Cost: 26
Range: 10
Cooldown: 15
ChemistryEquipment
34 Healing Mist 4 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 60 Health to you and nearby allies. Power Cost: 31
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
35 Haste Concoction 2 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +8 for 8 seconds. Power Cost: 15
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
35 Toxic Irritant 4 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 35 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
36 Mutation: Knee Spikes 4 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +15% damage.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
36 Mutation: Stretchy Spine 2 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +20. Occasionally cures broken bones.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
37 Mutation: Extra Skin 4 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +12, Indirect Damage Mitigation +4
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
38 Mutation: Extra Heart 4 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +12.
Can Be On Sidebar
Power Cost: 22
Range: 10
Cooldown: 10
None
39 Create Standard Golem You concoct an automaton that can be given four commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
40 Create Armored Standard Golem You concoct an automaton that can be given four commands. It is extra-armored against attack. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
40 Toxin Bomb 5 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 93 Poison Power Cost: 33
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
42 Mycotoxin Formula 5 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 85 Nature Power Cost: 28
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
43 Acid Bomb 5 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 88 Acid Power Cost: 23
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
44 Freezing Mist 5 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 92 Cold Power Cost: 46
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
44 Healing Injection 5 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 65 Health. Power Cost: 28
Range: 10
Cooldown: 15
ChemistryEquipment
44 Healing Mist 5 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 70 Health to you and nearby allies. Power Cost: 34
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
45 Haste Concoction 3 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +10 for 10 seconds. Power Cost: 16
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
45 Toxic Irritant 5 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power)
Damage: 52 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
46 Mutation: Knee Spikes 5 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +17% damage.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
47 Mutation: Extra Skin 5 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +15, Indirect Damage Mitigation +5
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
48 Mutation: Extra Heart 5 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +15.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
49 Mutation: Extra Toes 3 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +4
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
50 Mutation: Stretchy Spine 3 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +35. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 24
Range: 10
Cooldown: 10
None
50 Toxin Bomb 6 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 144 Poison Power Cost: 35
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
51 Create Improved Golem You concoct an automaton that can be given five commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
52 Mycotoxin Formula 6 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 128 Nature Power Cost: 30
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
53 Acid Bomb 6 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 132 Acid Power Cost: 25
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
54 Freezing Mist 6 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 137 Cold Power Cost: 50
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
54 Healing Injection 6 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 75 Health. Power Cost: 30
Range: 10
Cooldown: 15
ChemistryEquipment
54 Healing Mist 6 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 80 Health to you and nearby allies. Power Cost: 36
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
55 Toxic Irritant 6 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 73 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
56 Mutation: Knee Spikes 6 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +20% damage.
Can Be On Sidebar
Power Cost: 25
Range: 10
Cooldown: 10
None
57 Mutation: Extra Skin 6 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +18, Indirect Damage Mitigation +6
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
58 Mutation: Extra Heart 6 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +7, Out-Of-Combat Power Regeneration +17.
Can Be On Sidebar
Power Cost: 26
Range: 10
Cooldown: 10
None
60 Haste Concoction 4 Disperse chemicals that let you and your allies run at high speed for a short time. Sprint Speed +11 for 10 seconds. Power Cost: 18
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
60 Toxin Bomb 7 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 196 Poison Power Cost: 38
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
61 Create Augmented Golem You concoct an automaton that can be given six commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
62 Healing Injection 7 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 85 Health. Power Cost: 32
Range: 10
Cooldown: 15
ChemistryEquipment
62 Mycotoxin Formula 7 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 172 Nature Power Cost: 32
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
63 Acid Bomb 7 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 176 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
63 Freezing Mist 7 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 176 Cold Power Cost: 53
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
64 Healing Mist 7 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 90 Health to you and nearby allies. Power Cost: 39
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment
65 Mutation: Stretchy Spine 4 Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) Trauma Mitigation +50. Randomly cures broken bones.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
65 Toxic Irritant 7 Splash harmful chemicals on an enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 94 Acid Power Cost: 0
Range: 5
Cooldown: 5
ChemistryEquipment
66 Mutation: Knee Spikes 7 Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) Kicks deal +22% damage.
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
67 Mutation: Extra Skin 7 Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) Direct Damage Mitigation +21, Indirect Damage Mitigation +7
Can Be On Sidebar
Power Cost: 27
Range: 10
Cooldown: 10
None
68 Mutation: Extra Heart 7 You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) In-Combat Power Regeneration +8, Out-Of-Combat Power Regeneration +19.
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
69 Mutation: Extra Toes 4 You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster while out of combat. (You can only have one Mutation active at a time.) Out-of-Combat Sprint Speed +5
Can Be On Sidebar
Power Cost: 28
Range: 10
Cooldown: 10
None
70 Toxin Bomb 8 Fling deadly toxins into the air all around you (10m radius).
This is a Core Attack.
Damage: 251 Poison Power Cost: 40
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
71 Create Superior Golem You concoct an automaton that can be given seven commands. Can Be On Sidebar Power Cost: 50
Range: 0
Cooldown: 90
None
72 Healing Injection 8 Inject healing chemicals into yourself or an ally.
This is a Minor Healing ability.
Restore 95 Health. Power Cost: 34
Range: 10
Cooldown: 15
ChemistryEquipment
72 Mycotoxin Formula 8 Fling deadly fungal toxins into the air all around you (10m radius). Damage: 219 Nature Power Cost: 34
Range: 10
AoE: 10
Cooldown: 16
ChemistryEquipment
73 Acid Bomb 8 Fling armor-dissolving acids into the air all around you (10m radius).
This is a Nice Attack.
Damage Armor: 224 Acid Power Cost: 28
Range: 10
AoE: 10
Cooldown: 15
ChemistryEquipment
73 Freezing Mist 8 Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). Damage: 224 Cold Power Cost: 56
Range: 10
AoE: 10
Cooldown: 45
ChemistryEquipment
74 Healing Mist 8 Fling restorative chemicals onto yourself and nearby allies.
This is a Major Healing ability.
Restore 100 Health to you and nearby allies. Power Cost: 41
Range: 10
AoE: 10
Cooldown: 30
ChemistryEquipment

Battle Chemistry Mechanics

Equipment

Treasure Effects

See also: Battle Chemistry/Treasure Effects:By Slot

See also: Battle Chemistry/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Chemist's of Chemistry Tier 7 - Battle Chemistry Base Damage +23% Head, MainHand

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Bomber's of Bombing Tier 14 - All Bomb Damage +84 MainHand, Ring

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of Toxin Bombs Tier 7 - Toxin Bomb Damage +53% Chest, Feet

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of Mycotoxins Tier 7 - Mycotoxin Formula Damage +60% Chest, Feet

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of Acid Bombs Tier 7 - Acid Bomb Damage +51% Chest, Feet

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of Nice Irritants Tier 7 - Toxic Irritant boosts your Nice Attack Damage +53 for 7 seconds Waist, Racial

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of Painful Freezefog Tier 7 - Freezing Mist Damage +100% Legs, OffHand

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of Protective Mist Tier 14 - Freezing Mist restores 133 Armor to you Necklace, Legs

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of Healing Vapors Tier 14 - Healing Mist heals +82 Health OffHand, Ring

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of Reinforcing Vapors Tier 14 - Healing Mist heals +116 Armor MainHand, Necklace

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of Fiery Bombs Tier 7 - All bomb attacks ignite the target, causing them to take 130 fire damage over 10 seconds Legs, Ring

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of Potent Health Injections Tier 14 - Healing Injection Healing +72 Chest, Head

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of Invigorating Vapors Tier 14 - Healing Mist restores 34 power Head, Hands

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of Recuperative After-Effects Tier 14 - Healing Injection heals 90 Health after a 20 second delay Hands, OffHand

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of Bombs For Health Tier 14 - Bomb attacks deal +41 damage and hasten the current reuse timer of Healing Mist by 2 seconds Legs, Feet

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Tier 1 - Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use) Hands
Tier 1 - Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use) Head
Tier 1 - Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use) Ring
Tier 14 - You heal 20 health every other second while under the effect of Haste Concoction Feet, Ring

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of Recuperative Fleeing Tier 14 - You heal 17 health and 17 armor every other second while under the effect of Haste Concoction Necklace

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of Powerful Haste Tier 7 - You regain 8 Power every other second while under the effect of Haste Concoction Hands, Chest

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Tier 14 - Your golem minion's Taunting Punch deals +52 damage Head, Necklace

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Tier 14 - Your golem minion's Poison Bomb deals +70 damage Chest, Legs, Head

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Tier 14 - Your golem minion's Self Destruct deals +420 damage Hands, Feet, Ring

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Tier 14 - Your golem minion's Rage Acid Toss deals +240 damage Head, OffHand, Necklace

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Tier 14 - Your golem minion's Doom Admixture deals +220 damage Ring, MainHand, Feet

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Tier 14 - Your golem minion's Healing Mist heals +72 health Necklace, Ring, MainHand

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Tier 14 - Your golem minion's Invigorating Mist heals 20 health Legs, MainHand

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Tier 14 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +64 health OffHand, Feet

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Tier 14 - Your golem minion's Healing Injection heals +29 health Chest, Feet

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Tier 14 - Your golem minion's Fire Balm heals +49 health Head, Legs

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Tier 14 - Your Knee Spikes mutation also causes kicks to restore 22 Health to the kicker Head, Chest

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Tier 14 - Your Knee Spikes mutation causes kicks to deal an additional +24% damage Legs

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Tier 14 - Your Extra Skin mutation causes the target to heal 55 Health every 20 seconds Hands, MainHand

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Tier 14 - Your Extra Skin mutation provides +18 mitigation from Slashing attacks Necklace, OffHand

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Tier 14 - Your Extra Skin mutation provides +18 mitigation from Piercing attacks MainHand, Legs

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Tier 14 - Your Extra Heart mutation causes the target to regain +33 Power every 20 seconds Necklace

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Tier 14 - Your Extra Heart and Stretchy Spine mutations grant the target +62 Max Health Hands, OffHand

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Tier 1 - Your Stretchy Spine mutation randomly repairs broken bones twice as often Chest

Battle Chemistry Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Total Bonuses
1 Max Health +2
Max Power +2
2 Max Health +4
Max Power +5
3 Max Health +6
Max Power +7
4 Max Health +8
Max Power +10
5 Max Health +10
Max Power +12
6 Max Health +12
Max Power +15
7 Max Health +14
Max Power +17
8 Max Health +16
Max Power +20
9 Max Health +18
Max Power +22
10 Max Health +20
Max Power +25
11 Max Health +22
Max Power +27
12 Max Health +24
Max Power +29
13 Max Health +26
Max Power +31
14 Max Health +28
Max Power +33
15 Max Health +30
Max Power +35
16 Max Health +32
Max Power +37
17 Max Health +34
Max Power +39
18 Max Health +36
Max Power +41
19 Max Health +38
Max Power +43
20 Max Health +40
Max Power +45
21 Max Health +42
Max Power +47
22 Max Health +44
Max Power +49
23 Max Health +46
Max Power +51
24 Max Health +48
Max Power +53
25 Max Health +50
Max Power +55
26 Max Health +52
Max Power +57
27 Max Health +54
Max Power +59
28 Max Health +56
Max Power +61
29 Max Health +58
Max Power +63
30 Max Health +60
Max Power +65
31 Max Health +62
Max Power +67
32 Max Health +64
Max Power +69
33 Max Health +66
Max Power +71
34 Max Health +68
Max Power +73
35 Max Health +70
Max Power +75
36 Max Health +72
Max Power +76
37 Max Health +74
Max Power +77
38 Max Health +76
Max Power +78
39 Max Health +78
Max Power +79
40 Max Health +80
Max Power +80
41 Max Health +82
Max Power +81
42 Max Health +84
Max Power +82
43 Max Health +86
Max Power +83
44 Max Health +88
Max Power +84
45 Max Health +90
Max Power +85
46 Max Health +92
Max Power +86
47 Max Health +94
Max Power +87
48 Max Health +96
Max Power +88
49 Max Health +98
Max Power +89
50 Max Health +100
Max Power +90
51 Max Health +102
Max Power +91
52 Max Health +104
Max Power +92
53 Max Health +106
Max Power +93
54 Max Health +108
Max Power +94
55 Max Health +110
Max Power +95
56 Max Health +112
Max Power +96
57 Max Health +114
Max Power +97
58 Max Health +116
Max Power +98
59 Max Health +118
Max Power +99
60 Max Health +120
Max Power +100
61 Max Health +122
Max Power +101
62 Max Health +124
Max Power +102
63 Max Health +126
Max Power +103
64 Max Health +128
Max Power +104
65 Max Health +130
Max Power +105
66 Max Health +132
Max Power +106
67 Max Health +134
Max Power +107
68 Max Health +136
Max Power +108
69 Max Health +138
Max Power +109
70 Max Health +140
Max Power +110
71 Max Health +142
Max Power +111
72 Max Health +144
Max Power +112
73 Max Health +146
Max Power +113
74 Max Health +148
Max Power +114
75 Max Health +150
Max Power +115
76 Max Health +152
Max Power +116
77 Max Health +154
Max Power +117
78 Max Health +156
Max Power +118
79 Max Health +158
Max Power +119
80 Max Health +160
Max Power +120
81 Max Health +162
Max Power +121
82 Max Health +164
Max Power +122
83 Max Health +166
Max Power +123
84 Max Health +168
Max Power +124
85 Max Health +170
Max Power +125
86 Max Health +172
Max Power +126
87 Max Health +174
Max Power +127
88 Max Health +176
Max Power +128
89 Max Health +178
Max Power +129
90 Max Health +180
Max Power +130
91 Max Health +182
Max Power +131
92 Max Health +184
Max Power +132
93 Max Health +186
Max Power +133
94 Max Health +188
Max Power +134
95 Max Health +190
Max Power +135
96 Max Health +192
Max Power +136
97 Max Health +194
Max Power +137
98 Max Health +196
Max Power +138
99 Max Health +198
Max Power +139
100 Max Health +200
Max Power +140

Battle Chemistry Level Up Rewards

Level Reward
1 Gain Ability: Toxin Bomb
2 Access to new cross-discipline chemical concoction (in Mycology)
3 Access to new cross-discipline chemical concoction (in Fishing)
4 Access to new cross-discipline chemical concoction (in First Aid)
5 Gain Ability: Toxic Irritant
6 Access to new cross-discipline chemical concoction (in Unarmed)
7 Access to new cross-discipline chemical concoction (in Cooking)
9 Access to new cross-discipline chemical concoction (in Lore)
10 Gain Ability: Toxin Bomb 2
11 Gain Ability: Create Primitive Golem
12 Access to new cross-discipline chemical concoction (in Mycology)
13 Access to new cross-discipline chemical concoction (in Fishing)
14 Access to new cross-discipline chemical concoction (in First Aid)
15 Gain Ability: Toxic Irritant 2
Access to new cross-discipline chemical concoction (in Meditation)
16 Access to new cross-discipline chemical concoction (in Unarmed)
17 Access to new cross-discipline chemical concoction (in Unarmed)
19 Access to new cross-discipline chemical concoction (in Lore)
20 Gain Ability: Toxin Bomb 3
21 Access to new cross-discipline chemical concoction
22 Access to new cross-discipline chemical concoction (in Mycology)
23 Access to new cross-discipline chemical concoction (in Fishing)
24 Access to new cross-discipline chemical concoction (in First Aid)
25 Gain Ability: Create Simple Golem
26 Gain Ability: Toxic Irritant 3
Access to new cross-discipline chemical concoction (in Unarmed)
27 Access to new cross-discipline chemical concoction (in Cooking)
29 Access to new cross-discipline chemical concoction (in Lore)
30 Gain Ability: Toxin Bomb 4
31 Gain Ability: Create Basic Golem
32 Access to new cross-discipline chemical concoction (in Mycology)
33 Access to new cross-discipline chemical concoction (in Fishing)
34 Access to new cross-discipline chemical concoction (in First Aid)
35 Gain Ability: Toxic Irritant 4
Access to new cross-discipline chemical concoction (in Meditation)
36 Access to new cross-discipline chemical concoction (in Unarmed)
37 Access to new cross-discipline chemical concoction (in Cooking)
39 Gain Ability: Create Standard Golem
40 Gain Ability: Toxin Bomb 5
42 Access to new cross-discipline chemical concoction (in Mycology)
43 Access to new cross-discipline chemical concoction (in Fishing)
44 Access to new cross-discipline chemical concoction (in First Aid)
45 Gain Ability: Toxic Irritant 5
Access to new cross-discipline chemical concoction (in Meditation)
46 Access to new cross-discipline chemical concoction (in Unarmed)
47 Access to new cross-discipline chemical concoction (in Cooking)
49 Access to new cross-discipline chemical concoction (in Lore)
50 Gain Ability: Toxin Bomb 6
51 Gain Ability: Create Improved Golem

Trivia

Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!