Fire Magic

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Researching new fire spells at the cooking stove

Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.

Fire Magic is taught by Velkort and allows for devastating damage output, at the cost of high power drain.

An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.[1] (it can also be killed by enemies)

To unlock Fire Magic Skill levels 51-60, talk to The Sand Seer in Ilmari

Mechanics

  • You can not fight with Fire Magic underwater!

Research Ingredients

The skill can be expensive due to the required ingredients used in spell research: Sulfur, Saltpeter and Fire Dust. Please see the pages for those ingredients for more information on how to gather them. Note that researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.

Level Ingredients Spells
0 Salt x3 Warmthball, Super Warmthball, Warmth Bolts
5 Fire Dust x1 Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball
10 Fire Dust x2 Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel
15 Sulfur x1 Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball
20 Sulfur x2 Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2
25 Saltpeter x1 Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2
30 Saltpeter x2 Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3
35 Fire Dust x2, Sulfur x2 Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2
40 Sulfur x2, Saltpeter x2 Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3
45 Fire Dust x1, Sulfur x2, Saltpeter x2 Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4
50 Fire Dust x2, Sulfur x2, Saltpeter x2, Salt x1 Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3

Advanced

Ability Learn From Req. Misc. Notes
Defensive Chill (L3-4) Landri the Cold  ??? Blast all nearby enemies with a quick wave of cold.
Cold Protection Landri the Cold  ??? Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. Special: +x Cold Mitigation, -x Fire Mitigation


Fire Magic Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Fire Magic skill.

Level Name Description Special Damage Stats Gear Required
0 Super Warmthball Throw a very potent fireball.
This is a Core Attack.
Damage: 16 Fire Power Cost: 14
Range: 30
Cooldown: 10
FireStaff
0 Warmth Bolts Fling relatively harmless projectiles at all enemies with 20 meters. Damage: 8 Fire Power Cost: 10
Range: 20
AoE: 20
Cooldown: 15
FireStaff
0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 8 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 19 Fire Power Cost: 17
Range: 30
Cooldown: 12
FireStaff
5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
FireStaff
5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 14 Fire Power Cost: 14
Range: 0
AoE: 10
Cooldown: 10
FireStaff
5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 14
Range: 2
AoE: 10
Cooldown: 10
FireStaff
5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 6 Damage Over 10 Seconds.
Slightly restores body heat in cold environments.
Damage: 40 Fire Power Cost: 35
Range: 5
Cooldown: 12
FireStaff
10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 10 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
10 Fire Bolts Fling fiery projectiles at all enemies within 20 meters. Damage: 21 Fire Power Cost: 14
Range: 20
AoE: 20
Cooldown: 15
FireStaff
10 Fireball Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 14 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 15 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 45 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable Targets: 22 Fire
Power Cost: 10
Range: 40
Cooldown: 7
FireStaff
10 Wall of Fire Create a dangerous wall of fire at your feet. Power Cost: 13
Range: 4
Cooldown: 30
FireStaff
15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack.
Deals 15 Damage Over 15 Seconds.
Slightly restores body heat in cold environments.
Damage: 80 Fire Power Cost: 46
Range: 5
Cooldown: 12
FireStaff
15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
FireStaff
15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
FireStaff
15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable Targets: 31 Cold
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
15 Super Fireball Throw a very potent fireball.
This is a Core Attack.
Damage: 43 Fire Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 42 Fire Power Cost: 26
Range: 30
Cooldown: 12
FireStaff
20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 20 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 33 Fire Power Cost: 22
Range: 0
AoE: 10
Cooldown: 10
FireStaff
20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 22
Range: 2
AoE: 10
Cooldown: 10
FireStaff
20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
FireStaff
20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 15 additional damage over 15 seconds. Damage: 47 Fire Power Cost: 25
Range: 0
AoE: 10
Cooldown: 12
FireStaff
25 Fire Bolts 2 Fling intensely painful fiery projectiles at all enemies within 20 meters. Damage: 43 Fire Power Cost: 20
Range: 20
AoE: 20
Cooldown: 15
FireStaff
25 Fireball 2 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 23 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
25 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 40 Fire Power Cost: 5
Range: 30
Cooldown: 2
FireStaff
25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 24 additional damage over 20 seconds. Damage: 60 Fire Power Cost: 31
Range: 0
AoE: 10
Cooldown: 12
FireStaff
25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 15
Range: 30
Cooldown: 10
FireStaff
25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable Targets: 42 Fire
Power Cost: 14
Range: 40
Cooldown: 7
FireStaff
25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable Targets: 51 Cold
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Power Cost: 28
Range: 4
Cooldown: 30
FireStaff
30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 30 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 51 Fire Power Cost: 27
Range: 0
AoE: 10
Cooldown: 10
FireStaff
30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 27
Range: 2
AoE: 10
Cooldown: 10
FireStaff
30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 24 Damage Over 20 Seconds.
Slightly restores body heat in cold environments.
Damage: 147 Fire Power Cost: 60
Range: 5
Cooldown: 12
FireStaff
30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 20 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 60 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack.
Damage: 86 Fire Power Cost: 31
Range: 30
Cooldown: 10
FireStaff
35 Fire Bolts 3 Fling potently damaging projectiles at all enemies within 20 meters. Damage: 62 Fire Power Cost: 25
Range: 20
AoE: 20
Cooldown: 15
FireStaff
35 Fireball 3 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 12
Range: 30
Cooldown: 3
FireStaff
35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 35 additional damage over 25 seconds. Damage: 88 Fire Power Cost: 40
Range: 0
AoE: 10
Cooldown: 12
FireStaff
40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 93 Fire Power Cost: 36
Range: 30
Cooldown: 12
FireStaff
40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 40 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 35 Damage Over 25 Seconds.
Slightly restores body heat in cold environments.
Damage: 222 Fire Power Cost: 68
Range: 5
Cooldown: 12
FireStaff
40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 18
Range: 30
Cooldown: 10
FireStaff
40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable Targets: 67 Fire
Power Cost: 18
Range: 40
Cooldown: 7
FireStaff
40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable Targets: 93 Cold
Power Cost: 27
Range: 40
Cooldown: 7
FireStaff
40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Power Cost: 43
Range: 4
Cooldown: 30
FireStaff
45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 97 Fire Power Cost: 32
Range: 0
AoE: 10
Cooldown: 10
FireStaff
45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 32
Range: 2
AoE: 10
Cooldown: 10
FireStaff
45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 25 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 75 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 13
Range: 30
Cooldown: 3
FireStaff
45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack.
Damage: 162 Fire Power Cost: 37
Range: 30
Cooldown: 10
FireStaff
50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Damage: 50 Smiting Power Cost: 30
Range: 4
Cooldown: 2
FireStaff
50 Fire Bolts 4 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 120 Fire Power Cost: 28
Range: 20
AoE: 20
Cooldown: 15
FireStaff
50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 48 Damage Over 30 Seconds.
Slightly restores body heat in cold environments.
Damage: 343 Fire Power Cost: 73
Range: 5
Cooldown: 12
FireStaff
50 Fireball 4 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 60 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
50 Flare Fireball 4 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 108 Fire Power Cost: 9
Range: 30
Cooldown: 2
FireStaff
50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 48 additional damage over 30 seconds. Damage: 170 Fire Power Cost: 45
Range: 0
AoE: 10
Cooldown: 12
FireStaff
50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 20
Range: 30
Cooldown: 10
FireStaff
50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable Targets: 103 Fire
Power Cost: 21
Range: 40
Cooldown: 7
FireStaff
55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 170 Fire Power Cost: 40
Range: 30
Cooldown: 12
FireStaff
55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 142 Fire Power Cost: 35
Range: 0
AoE: 10
Cooldown: 10
FireStaff
55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 15
Range: 30
Cooldown: 3
FireStaff
55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable Targets: 170 Cold
Power Cost: 29
Range: 40
Cooldown: 7
FireStaff
55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack.
Damage: 237 Fire Power Cost: 40
Range: 30
Cooldown: 10
FireStaff
55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Power Cost: 58
Range: 4
Cooldown: 30
FireStaff
60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 36
Range: 2
AoE: 10
Cooldown: 10
FireStaff
60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 63 Damage Over 35 Seconds.
Slightly restores body heat in cold environments.
Damage: 468 Fire Power Cost: 79
Range: 5
Cooldown: 12
FireStaff
60 Fireball 5 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 80 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability.
Restores 30 Power.
Slightly restores body heat in cold environments.
Can Be On Sidebar
Damage: 90 Fire Power Cost: 0
Range: 0
Cooldown: 20
FireStaff
60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 21
Range: 30
Cooldown: 10
FireStaff
60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable Targets: 140 Fire
Power Cost: 22
Range: 40
Cooldown: 7
FireStaff
65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability.
Target takes 20% more damage from direct Fire attacks for 60 seconds. Damage: 223 Fire Power Cost: 43
Range: 30
Cooldown: 12
FireStaff
65 Fire Bolts 5 Fling grievously harmful projectiles at all enemies within 20 meters. Damage: 185 Fire Power Cost: 31
Range: 20
AoE: 20
Cooldown: 15
FireStaff
65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 16
Range: 30
Cooldown: 3
FireStaff
65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Deals 63 additional damage over 35 seconds. Damage: 262 Fire Power Cost: 50
Range: 0
AoE: 10
Cooldown: 12
FireStaff
65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Power Cost: 68
Range: 4
Cooldown: 30
FireStaff
70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Suppresses Monster Shout
Damage: 209 Fire Power Cost: 38
Range: 0
AoE: 10
Cooldown: 10
FireStaff
70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack.
Deals 80 Damage Over 40 Seconds.
Slightly restores body heat in cold environments.
Damage: 597 Fire Power Cost: 83
Range: 5
Cooldown: 12
FireStaff
70 Fireball 6 Throw a ball of fire.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 101 Fire Power Cost: 0
Range: 30
Cooldown: 2
FireStaff
70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 22
Range: 30
Cooldown: 10
FireStaff
70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable Targets: 179 Fire
Power Cost: 23
Range: 40
Cooldown: 7
FireStaff
70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable Targets: 251 Cold
Power Cost: 32
Range: 40
Cooldown: 7
FireStaff
70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack.
Damage: 348 Fire Power Cost: 44
Range: 30
Cooldown: 10
FireStaff

Fire Magic Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.

Lvl Name XP Bonus XP Ingredients Results Description
0 Introductory Fire Magic Research 5 100 Salt x3 Introductory Fire Magic Research Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe.
5 Fire Magic Research Level 5 15 300 Fire Dust x1 Fire Magic Research Level 5 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.
10 Fire Magic Research Level 10 20 400 Fire Dust x2 Fire Magic Research Level 10 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.
15 Fire Magic Research Level 15 25 500 Sulfur x1 Fire Magic Research Level 15 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.
20 Fire Magic Research Level 20 30 600 Sulfur x2 Fire Magic Research Level 20 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.
25 Fire Magic Research Level 25 35 700 Saltpeter x1 Fire Magic Research Level 25 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.
30 Fire Magic Research Level 30 40 800 Saltpeter x2 Fire Magic Research Level 30 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.
35 Fire Magic Research Level 35 45 900 Fire Dust x2
Sulfur x2
Fire Magic Research Level 35 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.
40 Fire Magic Research Level 40 50 1000 Sulfur x2
Saltpeter x2
Fire Magic Research Level 40 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.
45 Fire Magic Research Level 45 55 1100 Fire Dust x1
Sulfur x2
Saltpeter x2
Fire Magic Research Level 45 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.
50 Fire Magic Research Level 50 60 1200 Fire Dust x2
Sulfur x2
Saltpeter x2
Salt x1
Fire Magic Research Level 50 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.
55 Fire Magic Research Level 55 65 1300 Sulfur x2
Saltpeter x2
Explosive Runestone x1
Fire Magic Research Level 55 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.
60 Fire Magic Research Level 60 70 1400 Sulfur x2
Saltpeter x2
Explosive Runestone x2
Fire Magic Research Level 60 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.
65 Fire Magic Research Level 65 75 1500 Saltpeter x2
Explosive Runestone x2
Flame Nib x2
Fire Magic Research Level 65 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.
70 Fire Magic Research Level 70 80 1600 Saltpeter x2
Explosive Runestone x2
Flame Nib x2
Guano x1
Fire Magic Research Level 70 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.

Fire Magic Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Total Bonuses
1 Max Health +2
Max Power +2
2 Max Health +4
Max Power +5
3 Max Health +6
Max Power +7
4 Max Health +8
Max Power +10
5 Max Health +10
Max Power +12
6 Max Health +12
Max Power +15
7 Max Health +14
Max Power +17
8 Max Health +16
Max Power +20
9 Max Health +18
Max Power +22
10 Max Health +20
Max Power +25
11 Max Health +22
Max Power +27
12 Max Health +24
Max Power +29
13 Max Health +26
Max Power +31
14 Max Health +28
Max Power +33
15 Fire Damage Reduction +1
Max Health +30
Max Power +35
16 Fire Damage Reduction +1
Max Health +32
Max Power +37
17 Fire Damage Reduction +1
Max Health +34
Max Power +39
18 Fire Damage Reduction +1
Max Health +36
Max Power +41
19 Fire Damage Reduction +1
Max Health +38
Max Power +43
20 Fire Damage Reduction +1
Max Health +40
Max Power +45
21 Fire Damage Reduction +1
Max Health +42
Max Power +47
22 Fire Damage Reduction +1
Max Health +44
Max Power +49
23 Fire Damage Reduction +1
Max Health +46
Max Power +51
24 Fire Damage Reduction +1
Max Health +48
Max Power +53
25 Fire Damage Reduction +2
Max Health +50
Max Power +55
26 Fire Damage Reduction +2
Max Health +52
Max Power +57
27 Fire Damage Reduction +2
Max Health +54
Max Power +59
28 Fire Damage Reduction +2
Max Health +56
Max Power +61
29 Fire Damage Reduction +2
Max Health +58
Max Power +63
30 Fire Damage Reduction +2
Max Health +60
Max Power +65
31 Fire Damage Reduction +2
Max Health +62
Max Power +67
32 Fire Damage Reduction +2
Max Health +64
Max Power +69
33 Fire Damage Reduction +2
Max Health +66
Max Power +71
34 Fire Damage Reduction +2
Max Health +68
Max Power +73
35 Fire Damage Reduction +3
Max Health +70
Max Power +75
36 Fire Damage Reduction +3
Max Health +72
Max Power +76
37 Fire Damage Reduction +3
Max Health +74
Max Power +77
38 Fire Damage Reduction +3
Max Health +76
Max Power +78
39 Fire Damage Reduction +3
Max Health +78
Max Power +79
40 Fire Damage Reduction +3
Max Health +80
Max Power +80
41 Fire Damage Reduction +3
Max Health +82
Max Power +81
42 Fire Damage Reduction +3
Max Health +84
Max Power +82
43 Fire Damage Reduction +3
Max Health +86
Max Power +83
44 Fire Damage Reduction +3
Max Health +88
Max Power +84
45 Fire Damage Reduction +4
Max Health +90
Max Power +85
46 Fire Damage Reduction +4
Max Health +92
Max Power +86
47 Fire Damage Reduction +4
Max Health +94
Max Power +87
48 Fire Damage Reduction +4
Max Health +96
Max Power +88
49 Fire Damage Reduction +4
Max Health +98
Max Power +89
50 Fire Damage Reduction +4
Max Health +100
Max Power +90
51 Fire Damage Reduction +4
Max Health +102
Max Power +91
52 Fire Damage Reduction +4
Max Health +104
Max Power +92
53 Fire Damage Reduction +4
Max Health +106
Max Power +93
54 Fire Damage Reduction +4
Max Health +108
Max Power +94
55 Fire Damage Reduction +4
Max Health +110
Max Power +95
56 Fire Damage Reduction +4
Max Health +112
Max Power +96
57 Fire Damage Reduction +4
Max Health +114
Max Power +97
58 Fire Damage Reduction +4
Max Health +116
Max Power +98
59 Fire Damage Reduction +4
Max Health +118
Max Power +99
60 Fire Damage Reduction +4
Max Health +120
Max Power +100
61 Fire Damage Reduction +4
Max Health +122
Max Power +101
62 Fire Damage Reduction +4
Max Health +124
Max Power +102
63 Fire Damage Reduction +4
Max Health +126
Max Power +103
64 Fire Damage Reduction +4
Max Health +128
Max Power +104
65 Fire Damage Reduction +4
Max Health +130
Max Power +105
66 Fire Damage Reduction +4
Max Health +132
Max Power +106
67 Fire Damage Reduction +4
Max Health +134
Max Power +107
68 Fire Damage Reduction +4
Max Health +136
Max Power +108
69 Fire Damage Reduction +4
Max Health +138
Max Power +109
70 Fire Damage Reduction +4
Max Health +140
Max Power +110
71 Fire Damage Reduction +4
Max Health +142
Max Power +111
72 Fire Damage Reduction +4
Max Health +144
Max Power +112
73 Fire Damage Reduction +4
Max Health +146
Max Power +113
74 Fire Damage Reduction +4
Max Health +148
Max Power +114
75 Fire Damage Reduction +4
Max Health +150
Max Power +115
76 Fire Damage Reduction +4
Max Health +152
Max Power +116
77 Fire Damage Reduction +4
Max Health +154
Max Power +117
78 Fire Damage Reduction +4
Max Health +156
Max Power +118
79 Fire Damage Reduction +4
Max Health +158
Max Power +119
80 Fire Damage Reduction +4
Max Health +160
Max Power +120
81 Fire Damage Reduction +4
Max Health +162
Max Power +121
82 Fire Damage Reduction +4
Max Health +164
Max Power +122
83 Fire Damage Reduction +4
Max Health +166
Max Power +123
84 Fire Damage Reduction +4
Max Health +168
Max Power +124
85 Fire Damage Reduction +4
Max Health +170
Max Power +125
86 Fire Damage Reduction +4
Max Health +172
Max Power +126
87 Fire Damage Reduction +4
Max Health +174
Max Power +127
88 Fire Damage Reduction +4
Max Health +176
Max Power +128
89 Fire Damage Reduction +4
Max Health +178
Max Power +129
90 Fire Damage Reduction +4
Max Health +180
Max Power +130
91 Fire Damage Reduction +4
Max Health +182
Max Power +131
92 Fire Damage Reduction +4
Max Health +184
Max Power +132
93 Fire Damage Reduction +4
Max Health +186
Max Power +133
94 Fire Damage Reduction +4
Max Health +188
Max Power +134
95 Fire Damage Reduction +4
Max Health +190
Max Power +135
96 Fire Damage Reduction +4
Max Health +192
Max Power +136
97 Fire Damage Reduction +4
Max Health +194
Max Power +137
98 Fire Damage Reduction +4
Max Health +196
Max Power +138
99 Fire Damage Reduction +4
Max Health +198
Max Power +139
100 Fire Damage Reduction +4
Max Health +200
Max Power +140

Fire Magic Level Up Rewards

Level Reward
1 Access to new research recipe
5 Access to new research recipe
10 Access to new research recipe
15 Access to new research recipe
20 Access to new research recipe
23 +1 to Cooking
25 Access to new research recipe
30 Access to new research recipe
35 Access to new research recipe
40 Access to new research recipe
43 +1 to Gourmand
45 Access to new research recipe
50 Access to new research recipe
55 Access to new research recipe
60 Access to new research recipe


References

  1. http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/