Lycanthropy

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Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.

There is currently no way to use the Lycanthrope and Druid skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.

A player using Werewolf form.
A player using Winter Werewolf form.

Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.

Overview

A Lycanthrope's Beast form makes for a very powerful animal form. You'll be able to change to and from it at will, with the following limitations:

  • You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you've killed enough enemies (the higher your level, the less kills you'll require). Currently, level 60 lycanthropes may turn to and from wolf form without having to shed any blood.
  • During the full moon, you will be forcefully turned into your beast form, and won't be able to turn back until it's all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.
  • Remember that turning into a lycanthrope is a PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE and won't be made reversible either. This means you'll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it's highly advised to carefully consider the pros and cons before making the decision.

While you're in beast form, you will have the following abilities, among others:

  • The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special "pack attack" that will deal increased damage for each werewolf attacking the same enemy.
  • With gear mods you can also gain good amount of trauma damge - especialy form Sangune fangs skill. On top of that you cna choose mods that passivly boost ALL trauma damge you do when wolf skill lane is active,a dn even give every wolf attack chance to apply trauma DoT.
  • The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alngside small bonus to damge. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen adn +1 damge for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeteadly howling will also eventually get you experience on the Howling subskill.
  • The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism subskill (the more you feed on enemies, the higher this subskill will go).
  • During the four days before full moon, and the first three days of it (when you're already force-shapeshifted), you'll receive the Lunacy buff, which increases your max health by +30. (Both in your humanoid and beast forms)
  • You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you'll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon
  • Keep in mind that, once you become a werewolf, you'll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.

Description

Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.

How to Obtain

Harry the Wolf
Harry the Wolf in Serbule Keep may know a thing or two about Werewolves. Hint

Abilities

As you level your Lycanthropy, you will learn the following abilities:

Ability Name Description Damage Type Level
Claw Claw your enemy. (+ damage vs vulnerable targets) Slashing 0
Bite Bite your enemy. Crushing 2
Pack Attack Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) Crushing 3
Pouncing Rake Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) Slashing 5
Howl Mode Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. N/A 7
Bite 2 Bite your enemy. Crushing 10
Shadow Feint Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) N/A 12
Claw 2 Claw your enemy. (+ damage vs vulnerable targets) Slashing 15
Pack Attack 2 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) Crushing 20
Pouncing Rake 2 Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) Slashing 25
Bite 3 Bite your enemy. Crushing 28
Claw 3 Claw your enemy. (+ damage vs vulnerable targets) Slashing 30
Shadow Feint 2 Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) N/A 35
Pack Attack 3 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) Crushing 40
Pouncing Rake 3 Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) Slashing 45
Bite 4 Bite your enemy. Crushing 46
Claw 4 Claw your enemy. (+ damage vs vulnerable targets) Slashing 48
Shadow Feint 3 Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) N/A 50
Pack Attack 4 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) Crushing 55 (Altar)
Bite 5 Bite your enemy. Crushing 56 (Altar)
Claw 5 Claw your enemy. (+ damage vs vulnerable targets) Slashing 58 (Altar)
Pouncing Rake 4 Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) Slashing 60 (Altar)

Advanced

The following skills you'll only be able to learn from several scrolls found out in the world, or as monster drops:

Ability Name Description Damage Type Level
Pouncing Rend Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Slashing (Armor damage only) 6
Pouncing Rend 2 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Slashing (Armor damage only) 26
Pouncing Rend 3 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Slashing (Armor damage only) 46
Pouncing Rend 3+ Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Slashing (Armor damage only) 50
Pouncing Rend 4 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Slashing (Armor damage only) 56

You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you're a werewolf yourself. Jace Soral will teach you several alchemical recipes for poisoned weapons effective against werewolves. Sanja, the pack leader, will teach you the following skills. Both will require favor to be learned:

Ability Name Description Damage Type Level
See Red Go into a berzerk rage, dealing extra damage. (+5% piercing damage) N/A 9
See Red 2 Go into a berzerk rage, dealing extra damage. (+7% piercing & slashing damage) N/A 29
See Red 3 Go into a berzerk rage, dealing extra damage. (+10% piercing & slashing damage) N/A 49
Double Claw Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Slashing 13
Double Claw 2 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Slashing 22
Double Claw 3 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Slashing 42
Double Claw 4 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Slashing 52
Sanguine Fangs Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) Piercing 8
Sanguine Fangs 2 Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) Piercing 18
Sanguine Fangs 3 Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) Piercing 29
Sanguine Fangs 4 Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) Piercing 44
Sanguine Fangs 5 Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) Piercing 54
Smell Fear Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -60 rage) Crushing 14
Smell Fear 2 Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -100 rage) Crushing 27
Smell Fear 3 Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -150 rage) Crushing 41
Smell Fear 4 Launch into a vicious attack that sows seeds of doubt in the target's mind. (Extra damage vs vulnerable targets, -250 rage) Crushing 51

Also, completing a quest with Jace Soral to defeat Bleddyn the werewolf will grant you the following alternative shapeshifting ability:

Ability Name Description Level
Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) 0

Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Lycanthropy skill.

Level Name Description Special Damage Stats Gear Required
0 (Internal) Internal ability that triggers when Shadow Feint activates. Power Cost: 0
Range: 4
Cooldown: 0
Werewolf
0 Claw Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 8 Power.
Damage: 5 Slashing
Dmg to Vulnerable Targets: 10 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
1 Hunting Speed Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 5 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
1 Hunting Speed 2 Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 8 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
1 Hunting Speed 3 Increase your wolfen sprint speed while out of combat. (This ability can only be used after you've unlocked it from the Altar of Norala.) You gain 12 sprint speed for 30 seconds or until you enter combat Power Cost: 10
Range: 4
Cooldown: 10
Can Be On Sidebar
Werewolf
2 Bite Bite your enemy. Damage: 12 Crushing Power Cost: 12
Range: 5
Cooldown: 6
Werewolf
3 Pack Attack Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +15 damage Damage: 14 Crushing Power Cost: 15
Range: 5
Cooldown: 10
Werewolf
5 Pouncing Rake Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 17 Slashing Power Cost: 18
Range: 5
Cooldown: 8
Werewolf
6 Pouncing Rend Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 34 Slashing Power Cost: 13
Range: 5
Cooldown: 10
Werewolf
7 Howl Mode Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves that howl near you will greatly boost the beneficial effects of howling. Power Cost: 7
Range: 3
Cooldown: 10
Can Be On Sidebar
Werewolf
8 Sanguine Fangs Bite through veins to cause blood loss. Deals 16 health damage over 8 seconds. Damage: 8 Piercing Power Cost: 26
Range: 5
Cooldown: 8
Werewolf
9 See Red Go into a berzerk rage, dealing extra damage. Boosts Piercing damage +5% Power Cost: 15
Range: 4
Cooldown: 20
Werewolf
10 Bite 2 Bite your enemy. Damage: 19 Crushing Power Cost: 15
Range: 5
Cooldown: 6
Werewolf
12 Shadow Feint Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 3 attacks within the next 30 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 21
Range: 4
Cooldown: 20
Werewolf
13 Double Claw Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 20 Slashing Power Cost: 11
Range: 5
Cooldown: 5
Werewolf
14 Smell Fear Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 10 Crushing
Dmg to Vulnerable Targets: 10 Crushing
Reduces Rage: 60
Power Cost: 11
Range: 5
Cooldown: 5
Werewolf
15 Claw 2 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 12 Power.
Damage: 8 Slashing
Dmg to Vulnerable Targets: 16 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
18 Sanguine Fangs 2 Bite through veins to cause blood loss. Deals 24 health damage over 8 seconds. Damage: 18 Piercing Power Cost: 30
Range: 5
Cooldown: 8
Werewolf
20 Pack Attack 2 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +20 damage Damage: 26 Crushing Power Cost: 23
Range: 5
Cooldown: 10
Werewolf
22 Double Claw 2 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 30 Slashing Power Cost: 12
Range: 5
Cooldown: 5
Werewolf
25 Pouncing Rake 2 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 36 Slashing Power Cost: 25
Range: 5
Cooldown: 8
Werewolf
26 Pouncing Rend 2 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 72 Slashing Power Cost: 19
Range: 5
Cooldown: 10
Werewolf
27 Smell Fear 2 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Reduces Rage: 100
Power Cost: 13
Range: 5
Cooldown: 5
Werewolf
28 Bite 3 Bite your enemy. Damage: 38 Crushing Power Cost: 21
Range: 5
Cooldown: 6
Werewolf
29 Sanguine Fangs 3 Bite through veins to cause blood loss. Deals 40 health damage over 8 seconds. Damage: 33 Piercing Power Cost: 35
Range: 5
Cooldown: 8
Werewolf
29 See Red 2 Go into a berzerk rage, dealing extra damage. Boosts Piercing and Slashing damage +7% Power Cost: 22
Range: 4
Cooldown: 20
Werewolf
30 Claw 3 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 16 Power.
Damage: 18 Slashing
Dmg to Vulnerable Targets: 36 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
35 Shadow Feint 2 Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 4 attacks within the next 35 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 28
Range: 4
Cooldown: 20
Werewolf
40 Pack Attack 3 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +30 damage Damage: 69 Crushing Power Cost: 30
Range: 5
Cooldown: 10
Werewolf
41 Smell Fear 3 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 36 Crushing
Dmg to Vulnerable Targets: 36 Crushing
Reduces Rage: 150
Power Cost: 15
Range: 5
Cooldown: 5
Werewolf
42 Double Claw 3 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 75 Slashing Power Cost: 15
Range: 5
Cooldown: 5
Werewolf
44 Sanguine Fangs 4 Bite through veins to cause blood loss. Deals 56 health damage over 8 seconds. Damage: 63 Piercing Power Cost: 42
Range: 5
Cooldown: 8
Werewolf
45 Pouncing Rake 3 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 87 Slashing Power Cost: 32
Range: 5
Cooldown: 8
Werewolf
46 Bite 4 Bite your enemy. Damage: 71 Crushing Power Cost: 27
Range: 5
Cooldown: 6
Werewolf
46 Pouncing Rend 3 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 174 Slashing Power Cost: 24
Range: 5
Cooldown: 10
Werewolf
48 Claw 4 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 20 Power.
Damage: 40 Slashing
Dmg to Vulnerable Targets: 80 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
49 See Red 3 Go into a berzerk rage, dealing extra damage. Boosts Piercing and Slashing damage +10% Power Cost: 25
Range: 4
Cooldown: 20
Werewolf
50 Pouncing Rend 3+ Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 205 Slashing Power Cost: 29
Range: 5
Cooldown: 10
Werewolf
50 Shadow Feint 3 Take careful heed of your current position so that you can leap back to it when injured. If you are hit by 5 attacks within the next 45 seconds (and are within 40 meters of your Shadow Feint position) you blink back to this position. Power Cost: 33
Range: 4
Cooldown: 20
Werewolf
51 Smell Fear 4 Launch into a vicious attack that sows seeds of doubt in the target's mind. Damage: 56 Crushing
Dmg to Vulnerable Targets: 56 Crushing
Reduces Rage: 250
Power Cost: 17
Range: 5
Cooldown: 5
Werewolf
52 Double Claw 4 Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. Damage: 114 Slashing Power Cost: 17
Range: 5
Cooldown: 5
Werewolf
54 Sanguine Fangs 5 Bite through veins to cause blood loss. Deals 72 health damage over 8 seconds. Damage: 92 Piercing Power Cost: 46
Range: 5
Cooldown: 8
Werewolf
55 Pack Attack 4 Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. Future Pack Attacks deal +40 damage Damage: 122 Crushing Power Cost: 35
Range: 5
Cooldown: 10
Werewolf
56 Bite 5 Bite your enemy. Damage: 96 Crushing Power Cost: 30
Range: 5
Cooldown: 6
Werewolf
56 Pouncing Rend 4 Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) Damage Armor: 268 Slashing Power Cost: 27
Range: 5
Cooldown: 10
Werewolf
58 Claw 5 Claw your enemy.

Every 10 seconds, Claw gives you a Combat Refresh that restores 21 Power.
Damage: 52 Slashing
Dmg to Vulnerable Targets: 104 Slashing
Power Cost: 0
Range: 5
Cooldown: 1.5
Werewolf
60 Pouncing Rake 4 Claw your enemy. If their armor is weak, also stuns them. Stuns opponent if their armor is below 33% Damage: 134 Slashing Power Cost: 37
Range: 5
Cooldown: 8
Werewolf

Lycanthropy Mechanics

Altar of Norala

During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in Kur mountains. They may use it to perform several tasks for the goddess of the hunt, Norala, which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms. As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form's level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.

Wolf tasks: (Each quest awards 1 token)

  • Wolf: Civilized races (Kill 50 humans, elves or rakshasa)
  • Wolf: Goblin killing (Kill 50 goblins)
  • Wolf: The scion of Gulagra (Kill the Scion of Discord)
  • Wolf: Wolfsbane (Deliver 10 wolfsbane)
  • Wolf: Hunt deer (Kill 25 deer)
  • Wolf: Hunt deer 2 (Kill 50 deer)
  • Wolf: The scion of Norala (Kill the Scion of Norala)
  • Wolf: Orcish genocide (Kill 50 orcs)
  • Wolf: Orcish genocide 2 (Kill 100 orcs)
  • Wolf: Ciervos must die (Kill Ciervos The Shadow)
  • Wolf: Dragon-kin (Kill 10 dragon kin)
  • Wolf: Fae destruction (Kill 50 fae or fey creatures)

Boons:

Effect Increase per rank Rank 1 token cost Rank 2 token cost Rank 3 token cost Rank 4 token cost Rank 5 token cost
Max health +10 max health 1 1 2 2 3
Max power +10 max power 1 1 2  ?  ?
Werewolf damage 2-3% werewolf damage 1 1 2 2 2
Physical mitigation +1 physical mitigation 1 1  ?  ?  ?
Corpse-eat healing +4 beast metabolism healing 1  ?  ?  ?  ?

And the following abilities:

Ability Name Description Token cost Level
Hunting Speed Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. 1 1
Hunting Speed 2 Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. 2 1
Hunting Speed 3 Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. 3 1

Permanent upgrades: (These will become available one by one in the listed order)

Ability Effect Cost
Unlock level 51-60 Increases the Lycanthropy level cap from 50 to 60. 3
Pack Attack 4 Unlocks the ability. 2
Bite 5 Unlocks the ability. 2
Claw 5 Unlocks the ability. 2
Pouncing Rake 4 Unlocks the ability 2
Dark Wolf Form Allows you to turn into a dark-colored wolf 3
+12 Storage Slots at the Altar of Norala Unlocks storage at the Altar, with 12 slots 2
+12 Storage Slots at the Altar of Norala Adds 12 slots 3
+12 Storage Slots at the Altar of Norala Adds 12 slots 4

Special Equipment