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|Skill Type:||Other Skill|
|Skill Trainers:||Elmetaph, Ratuk the Thinker|
Remote binding is hard even for the most advanced mages. And I'm a little past my prime. But I can give it a shot, if you like. I can probably get you somewhere off this island, and probably on dry land. I couldn't promise you any specifics, though.
Teleportation is the main method for players to quickly move around the world. It works like this: you Bind to a specific circle, and then have the ability to teleport to that Circle in the future. There are other recipes, like the ability to recall to the beginning of any zone, or to have 2 circles bound.
The magical art of suddenly being somewhere else.
- Elmetaph teaches Teleportation on Anagoge Island. It is possible to acquire the necessary amethyst gems on the island by searching through items on the ground, especially bags near the teleporation circle on the south side of the island (and the broken teleportation circle on the north side of the island).
- Teleportation can alternatively be learned through the book Teleportation for Beginners, which is sold by Flia and Jesina. However, it is rare for players to get off the island without learning it.
- Ratuk the Thinker also teaches specialized Teleportation spells such as Bind Alternate Circle and Recall Alternate Circle. Even a teleportation ability that can be used in combat: Organ Displacement!
Click "Expand" on the box below to view a complete list of Abilities for the Teleportation skill.
|25||Organ Displacement|| Teleport the target's innards to another location far away. Requires an Aquamarine gem, which is usually consumed, but sometimes ends up inside the monster.
This is an Epic Attack.
|Damage Health: 300 Trauma|| Power Cost: 36
Click "Expand" on the box below to view a complete list of Recipes for the Teleportation skill.
|0||Bind Circle||10||100|| Salt x3
Amethyst x1 (!)
|Bind Circle||Ties your soul to a particular Teleportation Circle so that you can return to it via Teleportation magic. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.)|
|0||Recall Beginnings (Hardcore)||0||0||Recall Beginnings (Hardcore)||Teleports you to the entrance of the area you're currently in.|
|0||Return to Guild Hall||0||0||Return to Guild Hall||Teleports you back to wherever your guild's home position is set to. Costs 2 Guild Credits. (Note: currently all guilds' home positions are in Rahu, but eventually they will be able to pick from different cities.)|
|2||Recall Circle||20||100||Amethyst x1 (!)||Recall Circle||Sends you back to the Teleportation Circle you have bound to. You must be standing on a Teleportation Circle. (There is a 1-in-5 chance that your Amethyst will be destroyed.)|
|4||Summon Druidic Storage (12-slot)||0||100||Summon Druidic Storage (12-slot)||Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.|
|4||Summon Druidic Storage (20-slot)||0||100||Summon Druidic Storage (20-slot)||Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.|
|6||Recall Last Recall||20||400|| Salt x3
Aquamarine x1 (!)
|Recall Last Recall||Sends you back to the last Teleportation Circle you last Recalled to. (Normally this would be the one you are bound to, unless you've bound to a different location since your last teleport.) You must be standing on a Teleportation Circle. (There is a 2-in-5 chance that your Aquamarine will be destroyed.)|
|8||Recall Somewhere||30||600|| Salt x3
Amethyst x1 (!)
|Recall Somewhere||Sends you to a Teleportation Circle that you have recalled to relatively recently. You must be standing on a Teleportation Circle. (There is a 2-in-5 chance that your Amethyst will be destroyed.)|
|10||Recall Circle (Improvised)||30||500|| Fire Dust x1
Green Crystal x1
|Recall Circle (Improvised)||Sends you back to the Teleportation Circle you have bound to. There is a very small chance that you will be killed instead, however. You must be standing on a Teleportation Circle. (You can use most any green gem or crystal, but it will definitely be destroyed.)|
|20||Recall Beginnings||0||1000||Amethyst x1 (!)||Recall Beginnings||Teleports you to the entrance of the area you're currently in.|
|22||Recall Heart's Home||30||1000|| Fire Dust x1
Green Crystal x1
|Recall Heart's Home||Sends you to the Teleportation Circle that you have recalled to the highest number of times in your life. You must be standing on a Teleportation Circle.|
|26||Bind Alternate Circle||10||1000|| Fire Dust x3
Anchor Rune x1
|Bind Alternate Circle||Ties your soul to a particular Teleportation Circle so that you can return to it via "Recall Alternate Circle". You must be standing on a Teleportation Circle.|
|27||Recall Alternate Circle||20||1000|| Ancient Stencil x1
Green Crystal x1
|Recall Alternate Circle||Sends you back to the Alternate Teleportation Circle you have bound to. You must be standing on a Teleportation Circle.|
The first time you use (bind to or recall from) a Teleportation Circle, you're rewarded 200 bonus Teleportation XP.
You can how many unique teleportation circles you've already bound to in each zone by going to the Skills pane -> Teleportation -> List Used Teleport Locations. You can also see your currently bound Circle at Skills -> Teleportation -> Get Binding Info.
|10||Max Power +1|
|20||Max Power +2|
|30||Max Power +3|
|40||Max Power +4|
|50||Max Power +5|
|1||Learn Recipe: Bind Circle|
|2||Learn Recipe: Recall Circle|
|10||Learn Recipe: Recall Circle (Improvised)|
|20||Learn Recipe: Recall Beginnings|
|30||+1 to Lore|
Write a little about this history of the skill, or things that don't belong in above areas