Unarmed

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Unarmed
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The skill of fighting with your body and minimal weapons.
Skill Type: Combat Skill
Max Level: 60
Skill Trainers: Flia, Hogan, Furlak


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Unarmed Overview

Unarmed is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent.

Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being 'armed.' Animals can use all Unarmed abilities, even if they weapons equipped.

In-Game Description

Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.

Training Unarmed

All players start with Unarmed on Anagoge (the tutorial island).

  • Flia teaches Headbutt 1-3 and Bodyslam 1-3.
  • Hogan teaches Mamba Strike 1-3 and Bruising Blow 1-3.
  • Furlak will unlock levels 51-60 and teaches level 51+ abilities.

Related Skills

Sub-Skills:

  • None

Secondary Skills:

Meditation is Unarmed's secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant "Combo: Fists of Rage". If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage.
The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through Carpentry.

Related Skills:

  • None

Unarmed Basic Abilities

As you level Unarmed, you will learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Punch (1-5) 0/9/19/36/48 Level Up Punch with a fist. Crushing Basic Attack
Front Kick (1-5) 1/12/24/34/49 Level Up A kick that sends the enemy flying backwards. Crushing
Barrage (1-4) 3/15/28/45 Level Up A flurry of blows that will leave an opponent briefly stunned. Crushing Nice Attack
Cobra Strike (1-3) 5/20/40 Level Up Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor) Crushing Core Attack
Hip Throw (1-4) 7/25/37/50 Level Up Fling an opponent away from you. Crushing
Headbutt (1-3) 3/15/30 Flia Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Bodyslam (1-3) 23/33/43 Flia Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike (1-3) 7/27/47 Hogan Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Bruising Blow (1-3) 15/30/45 Hogan A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Jab 1 1 Hogan A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Jab (2-5) 12/30/40/50 Scrolls A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick (1-4) 15/30/40/50 Scrolls A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Infuriating Fist (1-2) 40/50 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing

Unarmed Advanced Abilities

Upon reaching higher levels, master martial artists may learn the following abilities:

Ability Req. Level Learn From Description Damage Type Ability Type
Claw Barrage 1 51 Furlak A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Slashing
Slashing Strike 1 51 Furlak A punch with a claw weapon. Slashing
Bodyslam 4 52 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Mamba Strike 4 53 Furlak Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Crushing
Punch 6 56 Furlak Punch with a fist. Requires at least one open hand. Crushing Basic Attack
Barrage 5 58 Furlak A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) Crushing Nice Attack
Bruising Blow 4 60 Furlak A punch that damages the target's innards, leaving them more susceptible to further attack. Crushing Signature Debuff
Cobra Strike 4 60 Furlak Strike a vital point. If you can find an opening in their defenses, also stuns the target. Crushing Core Attack
Headbutt 6 60 Furlak Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Crushing
Infuriating Fist 3 60 Furlak Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Crushing
Jab 6 60 Furlak A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. Crushing Basic Attack
Knee Kick 6 60 Furlak A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Crushing
Front Kick 6 63 Furlak A kick that sends the enemy flying backwards. Crushing
Bodyslam 5 64 Furlak Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. Crushing Epic Attack
Hip Throw 5 66 Furlak Fling an opponent away from you. Crushing


Unarmed Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Unarmed skill.

Level Name Description Special Damage Stats Gear Required
1 Front Kick A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 11 Crushing
Dmg to Vulnerable Targets: 11 Crushing
Power Cost: 7
Range: 5
Cooldown: 7
None
1 Jab A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 6 Crushing
Rage: -12
Generates no extra rage.
Power Cost: 4
Range: 5
Cooldown: 5
EmptyHand
3 Barrage A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 16 Crushing Power Cost: 12
Range: 5
Cooldown: 10
Unarmed
3 Headbutt Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 18 Crushing
Dmg to Vulnerable Targets: 18 Crushing
Power Cost: 12
Range: 5
Cooldown: 12
None
5 Cobra Strike Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 13 Crushing Power Cost: 4
Range: 5
Cooldown: 8
Accuracy: 5
Unarmed
7 Hip Throw Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 28 Crushing Power Cost: 14
Range: 5
Cooldown: 15
Unarmed
7 Mamba Strike Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 15 Trauma damage if target's armor is below 33% Damage: 15 Crushing Power Cost: 5
Range: 5
Cooldown: 8
Unarmed
9 Punch 2 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 12 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
12 Front Kick 2 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 23 Crushing
Dmg to Vulnerable Targets: 23 Crushing
Power Cost: 11
Range: 5
Cooldown: 7
None
12 Jab 2 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power)
Damage: 20 Crushing
Rage: -40
Generates no extra rage.
Power Cost: 6
Range: 5
Cooldown: 5
EmptyHand
15 Barrage 2 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 33 Crushing Power Cost: 18
Range: 5
Cooldown: 10
Unarmed
15 Bruising Blow A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 24 Crushing Power Cost: 12
Range: 5
Cooldown: 10
EmptyHand
15 Headbutt 2 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
15 Knee Kick A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 41 Crushing
Dmg to Vulnerable Targets: 41 Crushing
Power Cost: 18
Range: 5
Cooldown: 12
None
19 Punch 3 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power)
Damage: 18 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
20 Cobra Strike 2 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 28 Crushing Power Cost: 8
Range: 5
Cooldown: 8
Accuracy: 1
Unarmed
23 Bodyslam Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 116 Crushing Power Cost: 48
Range: 5
Cooldown: 45
None
24 Front Kick 3 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 38 Crushing
Dmg to Vulnerable Targets: 38 Crushing
Power Cost: 15
Range: 5
Cooldown: 7
None
25 Hip Throw 2 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 58 Crushing Power Cost: 23
Range: 5
Cooldown: 15
Unarmed
27 Mamba Strike 2 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 30 Trauma damage if target's armor is below 33% Damage: 37 Crushing Power Cost: 10
Range: 5
Cooldown: 8
Unarmed
28 Barrage 3 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 57 Crushing Power Cost: 25
Range: 5
Cooldown: 10
Unarmed
30 Bruising Blow 2 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 51 Crushing Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
30 Headbutt 3 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
30 Jab 3 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power)
Damage: 44 Crushing
Rage: -88
Generates no extra rage.
Power Cost: 11
Range: 5
Cooldown: 5
EmptyHand
30 Knee Kick 2 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 86 Crushing
Dmg to Vulnerable Targets: 86 Crushing
Power Cost: 26
Range: 5
Cooldown: 12
None
33 Bodyslam 2 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 181 Crushing Power Cost: 58
Range: 5
Cooldown: 45
None
35 Front Kick 4 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 62 Crushing
Dmg to Vulnerable Targets: 62 Crushing
Power Cost: 19
Range: 5
Cooldown: 7
None
36 Punch 4 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power)
Damage: 33 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
37 Hip Throw 3 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 96 Crushing Power Cost: 29
Range: 5
Cooldown: 15
Unarmed
40 Cobra Strike 3 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 67 Crushing Power Cost: 12
Range: 5
Cooldown: 8
Accuracy: 15
Unarmed
40 Headbutt 4 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
40 Infuriating Fist Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 78 Crushing
Taunt: +400
Power Cost: 16
Range: 5
Cooldown: 10
EmptyHand
40 Jab 4 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power)
Damage: 67 Crushing
Rage: -134
Generates no extra rage.
Power Cost: 12
Range: 5
Cooldown: 5
EmptyHand
40 Knee Kick 3 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 130 Crushing
Dmg to Vulnerable Targets: 130 Crushing
Power Cost: 30
Range: 5
Cooldown: 12
None
43 Bodyslam 3 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 278 Crushing Power Cost: 64
Range: 5
Cooldown: 45
None
45 Barrage 4 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 117 Crushing Power Cost: 31
Range: 5
Cooldown: 10
Unarmed
45 Bruising Blow 3 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 97 Crushing Power Cost: 21
Range: 5
Cooldown: 10
EmptyHand
47 Mamba Strike 3 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 60 Trauma damage if target's armor is below 33% Damage: 75 Crushing Power Cost: 13
Range: 5
Cooldown: 8
Unarmed
48 Punch 5 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 53 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
49 Front Kick 5 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 116 Crushing
Dmg to Vulnerable Targets: 116 Crushing
Power Cost: 21
Range: 5
Cooldown: 7
None
50 Headbutt 5 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
50 Hip Throw 4 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 170 Crushing Power Cost: 32
Range: 5
Cooldown: 15
Unarmed
50 Infuriating Fist 2 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 120 Crushing
Taunt: +500
Power Cost: 17
Range: 5
Cooldown: 10
EmptyHand
50 Jab 5 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 103 Crushing
Rage: -206
Generates no extra rage.
Power Cost: 14
Range: 5
Cooldown: 5
EmptyHand
50 Knee Kick 4 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 200 Crushing
Dmg to Vulnerable Targets: 200 Crushing
Power Cost: 32
Range: 5
Cooldown: 12
None
51 Claw Barrage A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 175 Slashing Power Cost: 32
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
51 Slashing Strike A punch with a claw weapon. Deals 45 Trauma damage over 15 seconds Damage: 124 Slashing Power Cost: 17
Range: 5
Cooldown: 5
UnarmedClaw
52 Bodyslam 4 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 405 Crushing Power Cost: 68
Range: 5
Cooldown: 45
None
53 Mamba Strike 4 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 93 Crushing Power Cost: 14
Range: 5
Cooldown: 8
Unarmed
56 Punch 6 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power)
Damage: 70 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
58 Barrage 5 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 185 Crushing Power Cost: 34
Range: 5
Cooldown: 10
Unarmed
60 Bruising Blow 4 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 164 Crushing Power Cost: 23
Range: 5
Cooldown: 10
EmptyHand
60 Cobra Strike 4 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 140 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
60 Headbutt 6 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
60 Infuriating Fist 3 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 164 Crushing
Taunt: +600
Power Cost: 18
Range: 5
Cooldown: 10
EmptyHand
60 Jab 6 A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.
This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power)
Damage: 140 Crushing
Rage: -280
Generates no extra rage.
Power Cost: 15
Range: 5
Cooldown: 5
EmptyHand
60 Knee Kick 5 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 273 Crushing
Dmg to Vulnerable Targets: 273 Crushing
Power Cost: 35
Range: 5
Cooldown: 12
None
61 Slashing Strike 2 A punch with a claw weapon. Deals 90 Trauma damage over 15 seconds Damage: 168 Slashing Power Cost: 19
Range: 5
Cooldown: 5
UnarmedClaw
63 Claw Barrage 2 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 248 Slashing Power Cost: 35
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw
63 Front Kick 6 A kick that sends the enemy flying backwards. Flings opponent backwards
Suppresses Monster Shout
Damage: 176 Crushing
Dmg to Vulnerable Targets: 176 Crushing
Power Cost: 24
Range: 5
Cooldown: 7
None
64 Bodyslam 5 Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.
This is an Epic Attack.
Damage: 569 Crushing Power Cost: 74
Range: 5
Cooldown: 45
None
65 Mamba Strike 5 Strike a vital point. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. Deals 100 Trauma damage if target's armor is below 33% Damage: 131 Crushing Power Cost: 15
Range: 5
Cooldown: 8
Unarmed
66 Hip Throw 5 Fling an opponent away from you. Flings opponent backwards
Suppresses Monster Shout
Damage: 268 Crushing Power Cost: 36
Range: 5
Cooldown: 15
Unarmed
68 Punch 7 Punch with a fist. Requires at least one open hand.
This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power)
Damage: 95 Crushing Power Cost: 0
Range: 4
Cooldown: 2
EmptyHand
70 Barrage 6 A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)
This is a Nice Attack.
Stuns opponent
Suppresses Monster Shout
Damage: 251 Crushing Power Cost: 37
Range: 5
Cooldown: 10
Unarmed
70 Bruising Blow 5 A punch that damages the target's innards, leaving them more susceptible to further attack.
This is a Signature Debuff ability.
Target takes 15% more damage from Crushing for 30 seconds Damage: 209 Crushing Power Cost: 25
Range: 5
Cooldown: 10
EmptyHand
70 Cobra Strike 5 Strike a vital point. If you can find an opening in their defenses, also stuns the target.
This is a Core Attack.
Stuns opponent if their armor is below 33% Damage: 179 Crushing Power Cost: 16
Range: 5
Cooldown: 8
Accuracy: 2
Unarmed
70 Headbutt 7 Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
70 Infuriating Fist 4 Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. Damage: 209 Crushing
Taunt: +700
Power Cost: 20
Range: 5
Cooldown: 10
EmptyHand
70 Knee Kick 6 A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. Damage: 348 Crushing
Dmg to Vulnerable Targets: 348 Crushing
Power Cost: 37
Range: 5
Cooldown: 12
None
71 Slashing Strike 3 A punch with a claw weapon. Deals 120 Trauma damage over 15 seconds Damage: 214 Slashing Power Cost: 20
Range: 5
Cooldown: 5
UnarmedClaw
74 Claw Barrage 3 A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) Stuns opponent
Suppresses Monster Shout
Damage: 323 Slashing Power Cost: 38
Range: 5
Cooldown: 10
UnarmedMainHandWeapon
UnarmedClaw

Unarmed Mechanics

<Add list of Unarmed combos here>

Equipment

Item-icon-belt.png Lucky Belt of the Unarmed Fighter increases the Base Damage dealt with Unarmed by 8%. Can be created with Toolcrafting 22.

Item-icon-belt.png Lucky Belt of the Monk increases Base Damage dealt with Unarmed and Mentalism combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Sneak increases Base Damage dealt with Unarmed and Psychology combat skills by 6%. Can be bought from Echur.

Item-icon-belt.png Lucky Belt of the Wraith increases Base Damage dealt with Unarmed and Necromancy combat skills by 6%. Can be found through rare drops and chests.


Treasure Effects

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Damage +23% Head, MainHand

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Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet

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of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 19 Health to you OffHand, Ring

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of Knee-Kicking Tier 14 - Knee Kick Damage +52% Chest, Feet

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of Naked Fury Tier 14 - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left Legs, Necklace

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of Armor Hatred Tier 7 - Unarmed attacks deal +18 Armor damage Head, MainHand

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of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

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of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

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of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

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of Angst Fists Tier 14 - 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

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Anti-Darkness of Dark and Angry Fists Tier 14 - 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

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Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

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of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

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of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds OffHand, Necklace

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Kicking of Kicking Tier 14 - Kick Damage +62 Legs, MainHand, Ring

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Platefooted Tier 14 - Kick attacks restore 59 Armor Chest, Ring

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of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds Hands

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Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +38% Feet

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Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +17% damage and slow target's movement speed by 45% OffHand

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of Kicking While Nude Tier 14 - Kick attacks deal +43% damage when you have 33% or less of your Armor left Legs, Necklace

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of Kicking Away Toxins Tier 14 - 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

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of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

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Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

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of Headbutt Bubbles Tier 14 - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

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of Deadly Barrages Tier 14 - Barrage Damage +61% Legs, Ring

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of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds Legs, Ring

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of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +128 armor damage Legs, Ring

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of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 25 Armor to you Head, OffHand

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of Hip Throwing Tier 14 - Hip Throw Damage +53% Chest, MainHand

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of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +136 armor damage Necklace, Hands

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of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage Head, Legs

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of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

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Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +55% MainHand, Ring

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of Crippling Slams Tier 7 - Bodyslam deals +40% damage and slows target's movement speed by 45% Head, Hands

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of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

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of Slamming Weaklings Tier 14 - Bodyslam deals +450 damage to non-Elite enemies Necklace, MainHand

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of Healslamming Tier 14 - Bodyslam heals you for 120 health Chest, OffHand

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Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +43% Legs, Feet

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Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds Chest, Hands

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of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 32 Armor to you Chest, Ring

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Bruising of Bruises Tier 14 - Bruising Blow Damage +62% MainHand, Ring

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of Bruising Slams Tier 14 - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

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of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 26 Health Legs, Necklace

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Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +47% OffHand, Necklace

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of Bleeding Strikes Tier 7 - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds MainHand, Necklace

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Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds OffHand, Head

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Tier 7 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds Chest, Hands

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Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

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Tier 7 - Infuriating Fist deals +40% damage and taunts +400 OffHand, Ring

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of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds Hands, Feet

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of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 550 Head, Chest

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Unarmed Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Total Bonuses
1 Max Health +2
Max Power +2
2 Max Health +4
Max Power +5
3 Max Health +6
Max Power +7
4 Max Health +8
Max Power +10
5 Max Health +10
Max Power +12
6 Max Health +12
Max Power +15
7 Max Health +14
Max Power +17
8 Max Health +16
Max Power +20
9 Max Health +18
Max Power +22
10 Max Health +20
Max Power +25
11 Max Health +22
Max Power +27
12 Max Health +24
Max Power +29
13 Max Health +26
Max Power +31
14 Max Health +28
Max Power +33
15 Max Health +30
Max Power +35
16 Max Health +32
Max Power +37
17 Max Health +34
Max Power +39
18 Max Health +36
Max Power +41
19 Max Health +38
Max Power +43
20 Max Health +40
Max Power +45
21 Max Health +42
Max Power +47
22 Max Health +44
Max Power +49
23 Max Health +46
Max Power +51
24 Max Health +48
Max Power +53
25 Max Health +50
Max Power +55
26 Max Health +52
Max Power +57
27 Max Health +54
Max Power +59
28 Max Health +56
Max Power +61
29 Max Health +58
Max Power +63
30 Max Health +60
Max Power +65
31 Max Health +62
Max Power +67
32 Max Health +64
Max Power +69
33 Max Health +66
Max Power +71
34 Max Health +68
Max Power +73
35 Max Health +70
Max Power +75
36 Max Health +72
Max Power +76
37 Max Health +74
Max Power +77
38 Max Health +76
Max Power +78
39 Max Health +78
Max Power +79
40 Max Health +80
Max Power +80
41 Max Health +82
Max Power +81
42 Max Health +84
Max Power +82
43 Max Health +86
Max Power +83
44 Max Health +88
Max Power +84
45 Max Health +90
Max Power +85
46 Max Health +92
Max Power +86
47 Max Health +94
Max Power +87
48 Max Health +96
Max Power +88
49 Max Health +98
Max Power +89
50 Max Health +100
Max Power +90
51 Max Health +102
Max Power +91
52 Max Health +104
Max Power +92
53 Max Health +106
Max Power +93
54 Max Health +108
Max Power +94
55 Max Health +110
Max Power +95
56 Max Health +112
Max Power +96
57 Max Health +114
Max Power +97
58 Max Health +116
Max Power +98
59 Max Health +118
Max Power +99
60 Max Health +120
Max Power +100
61 Max Health +122
Max Power +101
62 Max Health +124
Max Power +102
63 Max Health +126
Max Power +103
64 Max Health +128
Max Power +104
65 Max Health +130
Max Power +105
66 Max Health +132
Max Power +106
67 Max Health +134
Max Power +107
68 Max Health +136
Max Power +108
69 Max Health +138
Max Power +109
70 Max Health +140
Max Power +110
71 Max Health +142
Max Power +111
72 Max Health +144
Max Power +112
73 Max Health +146
Max Power +113
74 Max Health +148
Max Power +114
75 Max Health +150
Max Power +115
76 Max Health +152
Max Power +116
77 Max Health +154
Max Power +117
78 Max Health +156
Max Power +118
79 Max Health +158
Max Power +119
80 Max Health +160
Max Power +120
81 Max Health +162
Max Power +121
82 Max Health +164
Max Power +122
83 Max Health +166
Max Power +123
84 Max Health +168
Max Power +124
85 Max Health +170
Max Power +125
86 Max Health +172
Max Power +126
87 Max Health +174
Max Power +127
88 Max Health +176
Max Power +128
89 Max Health +178
Max Power +129
90 Max Health +180
Max Power +130
91 Max Health +182
Max Power +131
92 Max Health +184
Max Power +132
93 Max Health +186
Max Power +133
94 Max Health +188
Max Power +134
95 Max Health +190
Max Power +135
96 Max Health +192
Max Power +136
97 Max Health +194
Max Power +137
98 Max Health +196
Max Power +138
99 Max Health +198
Max Power +139
100 Max Health +200
Max Power +140


Unarmed Level Up Rewards

Level Reward
1 Gain Ability: Front Kick
3 Gain Ability: Barrage
5 Gain Ability: Cobra Strike
7 Gain Ability: Hip Throw
9 Gain Ability: Punch 2
12 Gain Ability: Front Kick 2
15 Gain Ability: Barrage 2
19 Gain Ability: Punch 3
20 Gain Ability: Cobra Strike 2
21 +1 to Staff
23 +1 to Endurance
24 Gain Ability: Front Kick 3
25 Gain Ability: Hip Throw 2
28 Gain Ability: Barrage 3
33 +1 to Knife Fighting
35 Gain Ability: Front Kick 4
36 Gain Ability: Punch 4
37 Gain Ability: Hip Throw 3
40 Gain Ability: Cobra Strike 3
43 +1 to Meditation
45 Gain Ability: Barrage 4
46 +1 to Staff
48 Gain Ability: Punch 5
49 Gain Ability: Front Kick 5
50 Gain Ability: Hip Throw 4
55 +1 to Knife Fighting

Trivia